Friday, December 21, 2007

Arrapago Party and Cell

PARTY

  • Hijikata ................. THF/NIN
  • Avant .................... WAR/NIN
  • Quarax .................. RDM/WHM --> RDM2
  • Syme ..................... BST/WHM --> BST1
  • Yoshime ................. BLM/WHM --> BLM1
  • Mountaindew ............ BLM/WHM --> BLM2
  • Enigmaa ................ MNK/NIN --> MNK1
  • Dinoo .................... MNK/NIN --> MNK2
  • Gustavi .................. BRD/WHM
  • Lun ...................... RDM/WHM --> RDM1
  • Brithin ................... RDM/WHM -> RDM3
  • Simoncy ................. BST/WHM --> BST2

CELLS
  • Magic . : RDM1 WAR RDM2 BRD MNK1 MNK2 BLM1 RDM3 BLM2
  • SJ ..... : WAR MNK1 MNK2 BLM1 BLM2
  • JA ..... : WAR THF MNK1 MNK2 BST1 BST2 RDM
  • Weapon : WAR THF MNK1 MNK2
  • Rng .... : THF BRD BST1 BST2
  • Other Note
    • EQ/HP .: WAR MNK1 MNK2
    • Hand .. : THF
    • Head .. : RDM1
Note on CELL
  • All cell Drop rate is by chance and affected by TH
    • TH Need JA cell
    • Hand + Weapon
  • Magic cell drop 1st - 4th floor --> @50% = 9 MAX
    • 8 Possible drop 1st floor : 50% drop rate = 4
    • 1 Possible drop 2nd floor : 50% drop rate = 1
    • 2 Possible drop 3rd floor : 50% drop rate = 1
    • 5 Possible drop 4th floor : 50% drop rate = 2
  • JA cell drop 1st - 4th floor --> @50% = 6 MAX
    • 6 possible drop on 1st floor : 50% drop rate = 3
    • 1 possible drop on 2nd floor : 50% drop rate = 1
    • 1 possible drop on 3rd floor : 50% drop rate = 0
    • 5 possible drop on 4th floor : 50% drop rate = 2
  • SJ cell drop 4th - 5th floor --> @50% = 6 MAX
    • 6 possible drop 4th floor : 50% drop rate = 3 max
    • 8 possible drop 5th floor : 50% drop rate = 2 max

Arrapago Farm Run

FIRST FLOOR (30 min/30)
  • Start at N (G-6)
  • Team1
    • Camp 1 : F/G - 8 --> 2 BLM
    • Camp 2 : F/G - 7 --> 2 RNG
    • Camp 3 : G - 9/10 --> 2 SMN
    • Camp 4 :F - 9/10 --> 2 COR
  • Team 2
    • Camp 1 : H - 7/8 --> 2 BRD
    • Camp 2 : H/I - 9 --> 1 RDM + 1 SAM
    • Camp 3 : H/I - 10 --> 1 RDM + 1 SAM
  • Target Mobs :
    • 8 x Lamia BLM SMN RDM BRD : 8 Magic / 6 MP / 2 Rng
    • 6 x Lamia RNG COR SAM : 6 JA / 4 Rng / 2 MP cell
    • 26x Qutrub : Weapon, Head
    • 24x Skeleton : HP, Waist, STR AGI VIT
  • Teleporter : SE (H-10)
SECOND FLOOR (5 min/35)
  • Start at SE (I-9)
  • Target Mobs :
    • 1x Lamia RDM : 1 Magic / 1 MP
    • 1x Lamia SAM : 1 JA / 1 MP
  • Bhaflau Card NM : Princess Puding
    • Kite
    • DOT
    • Weak to fire
  • Qirin BLM NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Teleporter : C (H-8)
THIRD FLOOR (5 min/40)
  • Start at C (G-9)
  • THF sneak invis to Teleporter : N (G-8) / S (G-9)
  • Other Farm cell :
    • N camp 1 : I-9 --> 1 RDM + 1 SAM
    • N camp 2 : H-8 --> 1 BRD + 2 COR
    • S camp 1 : G-9 --> 1 BLM + 1 SMN
  • Qirin THF NM
    • This require a hell lot of time to kill, SKIP !!
FOURTH FLOOR (20 min/60)
  • Start at C (H-7)
  • Target Mobs :
    • 6x Archaic Gear : 6 SJ / feet
    • 5xGhost : 5 Magic / JA / feet
  • N : Ghost BLM NM
    • STUN PERDITION !!! (Single Death)
  • S : Soulflyer BLM NM
    • STUN REPROBATION !!! (AOE dispel)
    • Stun Tribulation (AOE blind + super Bio
  • Qirin THF NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Teleporter : NE (I-7) / SW (G-9)
FIFTH FLOOR (40 min/100)
  • Start at NE (I-7) / SW (G-9)
  • Target Mob :
    • 8xGear : 8 SJ / feet
    • 2xGears : 2 Body / Rng
    • 3xRampart : 3 Hand / HP / MP
      • STUN REINFORCEMENT !!!
  • Qirin BLM NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Chariot NM
    • 2 Melee : Melee --> Chariot <-- Melee
    • Other Stay away from AOE
    • Never Face Chariot to Mage
  • Teleporter : C (H-8)
SIXTH FLOOR (Not needed for farm run)
  • Start at C (H-7)
  • Target Mob :
    • 4xGear
    • 4xGears
    • 2xRampart
  • Qirin THF NM
    • Pop condition : clear all target mob in 7 min LOL
  • Teleporter : N (H-6)

Arrapago Farm Logic

1st FLOOR ............... SE ................(30min/30)
.....................................I --> Farm Weapon, Magic, MP
.....................................I --> Farm JA, Rng, Head, Waist, Ear
2nd FLOOR .............. SE ................(5min/35)
..................... Qirin BLM : Ares Body 35
............................./ .................\ --> Farm Magic, MP, JA
.........................../ .....................\
........................ / .........................\
3rd FLOOR .... N ........................S .(5min/40) skip
.... Qirin THF : Morrigan Body 35..... Qirin THF : Morrigan Body 35
.....................I ................................I --> Farm Magic, MP
.....................I ............................... I
4th FLOOR .... N ........................S .(20min/60)
.... Qirin THF : Morrigan Body 35... Qirin THF : Morrigan Body 35
.... Bhoot BLM : Ares Head 35....... Soulflyer BLM : Morrigan Head 35
........................ \ ........................./ --> Farm SJ, Feet
...........................\ ...................../ --> Farm Card, [R1-15]
.............................\ ................./
5th FLOOR ................ C ...............(40min/100)
..................... Qirin BLM : Ares Body 35
..................... 3xRampart --> Chariot : Skadi Feet 35
................................................... Usukane Leg 35
................................................... Marduk Hand 35
.....................................I --> Farm Card, [R1-15]

[R1-15] = Ares Leg 15
............Skadi Hand 15
............Usukane Head 15
............Marduk Feet 15
............Morrigan Leg 15

Tuesday, December 18, 2007

January 2008

  • 03/01 : (R2-25) --> Zhayolm Boss (changed)
  • 10/01 : (R1-35) --> Arrapago Farm
  • 17/01 : (R2-35) --> Silver Sea Farm
  • 24/01 : (R1-25) --> Bhaflau Boss
  • 31/01 :
I'm sorry if we have to change schedule on site, because sometime the number of people affecting target area heavily.

Thursday, December 13, 2007

Zhayolm Boss Route

1st Floor .............NE : 15 min (15/15)
................................I --> Farm Magic, JA, SJ, Weapon cells
................................I
2nd Floor .............C : 15 min (15/30)
................................I --> Farm EQ cells
................................I
3rd Floor ..............S : 10 min (10/40)
................................I --> Farm MP cells
................................I
4th Floor ..............S : 8 min (8/48)
................................I --> Farm HP cells
................................I --> Kill 1xRampart
5th Floor ..............C : 2 min (2/50)
................................I --> Flee + Teleport
................................I
6th Floor ..............C : 25 min (25/75)
................................I --> Kill 10xGears + 2xGear + 1xRampart
................................I
7th Floor ..............C : 25 min (25/100)
................................I --> BattleClad Chariot
................................I --> Get EQ + Exit

Saturday, December 8, 2007

Note on Zhayolm

DAT
  • Program Files\Playonline\SquareEnix\FINAL FANTASY XI\ROM4\1\72.DAT
  • Notepad + Wordwrap
FIRST FLOOR
  • ZIZ :
    • No Silence !!!
    • No Tachi:Gekko
    • No Guillotine
    • No Chaotic Eye, No Radiant Breath, No Bad Breath
SECOND FLOOR
  • Wyvern : DO NOT USE CELL IF PARALYZED

THIRD FLOOR

FOURTH FLOOR
  • Always STUN Rampart "Reinforcement"
  • Position ?
    • NW (3) ------- NE (4)
    • .....I.......................I
    • SW (1) ------- SE (2)
FIFTH FLOOR
  • It is possible to pass 5th Floor N if understand how Gear Move, they have 2 movement patterns
    • Counter-Clockwise
    • Clockwise

  • the outer gears will rotate around the pillar counterclockwise, then pause 15 seconds, then rotate 1 step around the pillar clockwise.
  • There are 8 outer gears. There are also 4 inner triple-gears which roam in the grey circle. Those can be dangerous so keep an eye on them.
  • Each pattern has safe spots (green) and aggro spots (red)
  • In these images, north is up. You start on the east.The safe transition is to wait until the pattern is clockwise and go to the southeast corner. Wait until the gears switch pattern, then go to the south hall. Wait until the gears switch pattern, then go to the southwest corner. Wait until the gears switch pattern, then go to the west hall.
  • If you get hamstrung by the 4 floating free gears, just hang out in the corners which are pretty much always safe.
  • They SIGHT AGRO & SOUND AGRO (much smaller distance +/- 8')
SIXTH FLOOR
  • Archaic GEARS is not sleepable
  • GEARS can be Bind + Grav if Link
  • Gears move on Track (easy pull) care while in the middle
  • Gear move random
  • Rampart is NOT AGRO
  • Kill Chariot with same Strategy as NM
SEVENTH FLOOR
  • ALWAYS HAVE RR ON BOSS --> cannot pass if dead
  • DISCOID
    • 4400 dmg ---> SHELL IV 3436
    • SHELL V for Discoid
    • Stoneskin for Discoid
    • MDB not work
    • Magic damage -x% Work

Zhayolm Party and Cell

PARTY
  • Enigmaa ................ MNK/NIN --> MNK1
  • Lun ...................... WHM/BLM
  • Gustavi .................. BRD/WHM
  • Brithin ................... RDM/WHM -> RDM2
  • Yoshime ................. BLM /WHM --> BLM1
  • Avant .................... NIN/WAR
  • Hijikata ................. THF
  • Simoncy ................. BST/WHM --> BST2
  • Quarax .................. RDM/WHM --> RDM1
  • Mountaindew ............ BLM/WHM
  • Syme ..................... BST/WHM --> BST1
  • Dinoo .................... MNK/NIN --> MNK2

BOSS PARTY
  • Switch Avant and Dinoo
CELLS
  • Magic . : WHM RDM1 NIN BRD MNK1 MNK2 RDM2 BLM1 BLM2
  • SJ ..... : NIN MNK1 MNK2 BLM1 BLM2 BRD
  • JA ..... : NIN MNK1 MNK2 BST1 BST2 RDM1 RDM2
  • Weapon : NIN MNK1 MNK2 THF
  • Rng .... : THF BRD BST1 BST2
  • Other Note
    • EQ/HP : MNK1 MNK2 NIN WHM RDM1 RDM2 BLM1 BLM2 BRD
    • Hand .. : THF
Note on CELL
  • Max is 9 Magic cell !!!

Zhayolm Boss

1st Floor : 15 min /15
  • Target cell :
    • Wpn : Melee only
    • JA : Melee + RDM
    • SJ : Melee + BLM + RDM
    • Mag : Melee + WHM + RDM + BLM + BRD
  • Target :
    • SE : Puk : Weapon
    • NW : Raptor : JA
    • SW : Bugard : SJ
    • NE : Ziz : Magic
  • Note :
    • NOTE DAY OF ENTRY !!!
    • 1 ppl straight Sneak Invis to NE TP (I-8)
    • Sneak Invisible to Camp
    • most likely will divide 2 Team Farm
    • NEVER EVER SILENCE ZIZ !!! no Guillotine !!!
    • Can turn around for Baleful Gaze
    • Widescan Note
      • On widescan list :Mob no 1,2 , 5,6, 9,10, 13,14 Drop cell, other not
      • Widescan Pull : 1st 1st 3rd 3rd 5th 5th 7th 7th
      • /target <>
2nd Floor : 15 min / 30
  • Target cell :
    • Body : MNK + Healer
    • Waist : MNK
    • Range : THF BRD BST
  • Target :
    • NE : 8xLizard : 2xWaist +/- 1xBody / 2xRng / 2xRing
    • NE : 1xMamool : 2xWaist +2xBody / 2xRng / 2xRing
    • SW : 2xWyvern : 2xFeet +/- 1xBody
    • SE : 2xLizard : 2xWaist +/- 1xBody
    • NW : 2x Wyvern : 2xHead +/- 1xBody
  • Note :
    • on widescan : mob no 1, 4, 6 , 7 drop cell, other not
    • DO NOT USE CELLS WHILE PARALYZED !!!
    • Someone stay at TP in the C area (H-8)
3rd Floor : 10 min / 40
  • Target cell :
    • MP : RDM WHM BLM
  • Target :
    • S1 : 4 mamool NIN : 3xStat + Hp / MP
    • S2 : 4 mamool DRG : 3xStat + Hp / MP
    • S3 : 4 mamool BST : 3xStat + Hp / MP
  • Note :
    • Someone go straight to TP in S (H-9)
4th Floor : 8 min /48
  • Target cell :
    • HP : MNK WHM RDM BLM
  • Target :
    • 4xMamool (NIN/DRG/BST/THF) : 2 set 3xStat
  • Note :
    • Send Party 2 to kill rampart
      • 1st rampart : Fire / Earth
      • 2nd rampart : Water / Wind
      • 3rd rampart : Ice / Lightning
      • 4th rampart : Light / Dark
    • Send 1 member Party 2 to TP at S (G-9)
5th Floor : 2 min / 50
  • Note :
    • THF : Perfect dodge train all mob to TP
    • 2xMember Follow to TP at C (H-8)
6th Floor : 25 min / 75
  • Target :
    • 10xGears
    • 2xGear
    • 1xChariot
  • Note :
    • someone Rng atk chariot then run into W room
    • Pull Gears 1 by 1
    • Gear and Gears LINK & AGRO
    • After engaging last mob , someone go to TP at S (H-9)
7th Floor : 25 min /100


BattleClad Chariot
  • Positioning
    • Tank : 2xMNK
      • Yellow dot in picture
      • Stand in front of NM
      • Stand as far away as possible , as long as can hit melee (3-5')
    • PT 1 :
      • Top Blue dot in picture
      • Stand > 10' from NM
      • Stand <>
      • Stand away from Diffusion Ray
    • PT 2 :
      • Bottom Blue dot in picture
      • Stand > 10' from NM
      • Stand <>
      • Stand away from Diffusion Ray
  • How to get into position
    • Buff at start (away from NM) ,I think NM agro to Sound and Magic
    • PT1 and PT 2 fast into position
    • Use hijikata as Pointer : DO NOT PASS ME, STAY CLOSE TO ME
    • the other PT just mirror our position
    • 2x MNK Move in NM ,Chi blast then stand hold
  • Position Note :
    • All PT1 and PT2 member please stay in tight group
    • if you are hit by NM move other DISCOID then you need to adjust your position
    • if you are not hit by DISCOID then you need to adjust your position
    • other than that if you are not a BRD then do not move
  • IMPORTANT NOTE :
  1. Keep Reraise up
  2. Paralyna if Discharge
  3. Rebuff MNK if Diffusion Ray
  4. After DISCOID Cure Tank, Curaga, 1 MNK do not hit, rb1 anyone dead
  5. BLM Keep DOT at all time Bio 2 + Poison 2 + element Choke Drown
  6. NM weak to Ice + Earth
  7. NM is stunable !! Make stun order
  8. RDM keep Slow, Paralze, Blind on NM
  9. Keep Stoneskin up
  10. DRK use absorb spell + other Magic
  11. SMN use Titan on MNK

Friday, December 7, 2007

Note on Silver Sea

CHECKLIST :
  1. Check which NM need to be killed --> Confirm Route
  2. Confirm 4 Main Cells Order + notable Equip cell (for THF, RDM1, MNK)
Proposed Route :
  • 1st floor : W : hammerblow - usukane head
  • 2nd floor : SE : powderkeg - morrigan legs
  • 3rd floor : E : gyroscopic gears - ares legs (Skip?)
  • 4th floor : E : citadel chelonian - usukane body
Alternate Route :
  • 1st floor : W : hammerblow - usukane head
  • 2nd floor : NW : gakke - marduk feet (SKIP!)
  • 2nd floor : NE : no NM
  • 3rd floor : N : gyroscopic gear - skadi hand (Skip?)
  • 3rd floor : N : Card NM (only if need)
  • 3rd floor : E : gyroscopic gears - ares legs (Skip?)
  • 4th floor : E : citadel chelonian - usukane body


FIRST FLOOR
  • W : Fomor HAMMERBLOW NM (MNK)
    • Everyone go to SE corner of the room
    • THF + 2 puller ready
    • THF will agro link all 6 (can use JA to get agro)
    • THF will run, use HIDE, fomors will lose hate and back to their post
    • 2 puller pull 2 fomor and bring back to camp
    • These cannot be slept? BLM / RDM cannot, if have BRD try lullaby
    • if have a tank then 1 tank keep 1 fomor, other will kill the other one
    • Make sure everyone stay on corner when fomor return to their position
    • Do not touch returning fomors , they will link again.
    • THF sneak n back to camp
    • Repeat
  • E : 8 Fomors room : those fomors LINK by SIGHT, AGRO by SOUND
SECOND FLOOR
  • CHECK ROUTE !!!
    • NW : Marduk Feet & Skadi Hand
    • NE : Skadi Hand
    • SE : Morrigan Legs
    • SW : None
  • NW : Imp DEVILET NM (door NM)
    • Have a HUGE ammount of HP
    • Hit VERY Fast, keep slow , elegy
    • Did not drop Magic Cells
  • NW : Imp DEKKA (Marduk Feet 35)
    • Easier than Devilet and have less NM
  • NW : Imp Gakke NM (Socket NM)
    • took same amount of time to kill as Dekka, so pls consider
  • SE : Fomor Powderkeg NM (RDM) (Morrigan Legs 35)
    • Need a huge amount of time to pop
    • Kill 16 fomor to pop
    • Fomor LINK to Imp by SOUND
    • Imp LINK to Fomor by SIGHT
    • Will always try to pull Fomor First , If Imp link, Kill Imp, leave Fomor to Puller to kite it.
    • Also need to kill all 4 Imps to open door
THIRD FLOOR
  • N : Gyroscopic Gear NM (Skadi Hands 35)
    • Need Kill 8 Gear to Pop
    • these gear move in a pattern, sometime they will gather together in the middle which make them cannot be pulled.
    • STUN Restoral
    • Make sure u pop NM before killing Imp, otherwise it cannot be pop
    • Need kill Imp to open door this NM move in super speed, NOT AGRO, NOT LINK, and will run away every 10-15% HP lost, have people spread out n claim ASAP.
  • E : Gyroscopic Gears NM (Ares Legs 35)
    • Need kill 4 Gear + 4 Gears to Pop
    • STUN Restoral
    • Tank to Side , NEVER make it face mage
    • ONLY if tanks have Utsusemi
FOURTH FLOOR
  • W : Adamantoise Citadel Chelonian NM (Usukane Body)
    • Killing all 6 patroling Gear
    • have THF get a Fanatics Drinks, Stand wait patrol to come the use drinks
    • other pull gear to Start , Mage also pull some and sleep, Tank voke slept mob, let 2 MNK tank the one targeted. target is kill 3 at least.
    • after finish THF + 4 puller go to big room
    • assign 4 rampart to 4 puller
    • THF SP or Fanatic's Drink agro all 10 gears + 1 chariot
    • 4 puller get ramparts and bring to small room (DO NOT LOSE HATE !!) have only about 40 second to pull those 4 rampart out of main room
    • THF need Die near main room
    • After all 4 rampart is dead, a Rampart will pop, DO NOT AGRO IT, after some time CC will pop, then CC can be pulled without link.

Wednesday, December 5, 2007

Silver Sea Party and Cell

PARTY SETUP
  • Enigmaa.......... MNK/NIN
  • Dinoo............. MNK/NIN
  • Gustavi........... WAR/NIN or NIN/WAR
  • Lun................ RDM/BLM
  • Simoncy.......... BRD/WHM
  • Yoshime ......... BLM/WHM
  • Hijikata ........... THF/NIN
  • Avant............... WAR/NIN or NIN/WAR
  • Mountaindew ...... BST/NIN
  • Brithin ............. RDM/WHM
  • Syme ............... BST/NIN
  • Quarax ............ RDM/WHM
CELLS ORDER
  • Magic . : RDM1 TANK1 TANK2 BRD BLM1 MNK1 MNK2 RDM2
  • SJ ..... : TANK1 TANK2 MNK1 MNK2 BRD BLM1 RDM1 RDM2
  • JA ..... : TANK1 TANK2 BST MNK1 MNK2 THF RDM1 RDM2
NOTE 1 ..........BST in that order only if have RNG slot
NOTE 2 ..........BRD in that order only if have RNG slot
  • Weapon ... : TANK1 TANK2 MNK1 MNK2 THF BST
  • Range ..... : THF BRD BST
  • All EQ ............ : TANK1 TANK2 MNK1 MNK2
  • HP, MP, Stat .: lot what u need
NOTE 3 ..........RDM1 (Lun) Lot First Head (forget that, sorry)
NOTE 4 ..........THF Lot First Feet & Hand

NOTE 5 ..........PLEASE CONFIRM BEFORE USING JA/SJ/MAGIC CELL

please remind me if u think
anything is useful for you

Tuesday, December 4, 2007

Silver Sea Farm

PLEASE REFER TO SILVER SEA INFO
General Information :
  • Bring Echo Drop for Imps
  • Poison pot is also a good addition
  • Enemy type is :
    • Fomors
    • Imps
    • Archaic Machinery
1st FLOOR
W Path : Time : 30/30
  • Cells : 16xFomor
    • Fomor in general drop all 20 types of cells, this caus the most problem in this area
    • Fomor not link to other fomor unless noted
    • Fomor agro to Sound, Low HP (20') and JA (20')
  • NM : 6xFomor NM (Auto link) : MNKx2 RNGx1 CORx1 RDMx2
    • THF agro, other pull 2-3 fomor , sleep and kill in above order, repeat
    • Will get 3xWeapon, 3xMag, 3xSJ, 3xHP, 3xBody, 3xJA + other cells
    • After all 6 fomor dead, a Fomor NM will pop
C Area : Time : 0/30
  • 1 ppl sneak and go to TP (H-7)
2nd FLOOR + 3rd FLOOR (the two paths)

NW path (2nd floor) : Time 5/35
  • NM + Access : 1xImp NM
    • Remember poison pot , mages careful of sleepga
    • After Imp dead, an Imp NM will pop
    • Socket duplicator NM also pop, an Imp NM
  • 1 ppl (no cell) wait at TP (G-8)
N path (3rd floor) : Time 20/55
  • NM : 8xGear
    • After all 8 gear is dead, a Gear NM will pop
  • Access : 1xImp NM
    • Patrol at extreme speed, NOT AGRO, NOT LINK
    • every 10-15% will deagro (no regen)
    • After imp dead, door to C area will open
    • Continue to E Path (I-8)
------------------------------------------------------------------------------

SE path (2nd floor) : Time 25/55
  • NM : 16 Fomor
    • Fomor NOT LINK to Fomor , Imp NOT LINK to Imp
    • Fomor LINK to imp by SOUND
    • Imp LINK to Fomor by SIGHT
    • After all 16 fomor dead, a Fomor NM will pop
  • Access : 4 Imp
    • After all 4 imp dead, door to TP will open
    • 1 ppl go to TP (I-9)
S path (3rd floor) : Time 0/55
  • Other Enemy : 2xGear , 2x Gears, 4xRampart
  • Pull if Gear is agro, only to pass to E Path (I-8)
3rd FLOOR (merging path)
East Path : Time 15/70
  • NM : 4xGear + 4xGears
    • After kill all 8 enemy a Gears NM will pop
  • Access : 4xRampart
    • After kill all 4 enemy, door to TP (J-7) will open
4th FLOOR
East Path : Time 30/100
  • 6xArchaic Gear patrol in pack !!! clear these before proceed
  • NM : 4xRampart
    • After all 4 ramparts is dead, a Rampart NM will spawn
    • Rampart NM will call an adamantoise NM if left unagroed
  • Other Enemy : 10xGears
    • not needed , impossible to kill rampart with these around.
    • Sacrifice pull to starting TP?
  • Access : 1xChariot
    • Not needed

Silver Sea Farm Logic

1st ......................W
.............. ..... .......6xFomor NM --> 1xFomor NM
................ ..... .....
Usukane Head 35
................................./..................\
.............................../......................\
............................./..........................\

2nd .......NW........................SE
..........
1xImp NM --> 1xImp NM.........16xFomor --> 1xFomor NM
..........Marduk Feet 35........ .. .. ....Morrigan Leg 35
..........Skadi Feet 15.............. .. ... Usukane Leg 15
.......................l........................................l
.......................l........................................l
.......................l........................................l
3rd ...........N............................S
.............8xGear --> 1xGear NM...........none
.............Skadi Hand 35
.............
Marduk Hand 15
.............Zhayolm Card --> 1x Porrogo NM
.............Ares + Morrigan Body 15

.............................\............................../
...............................\........................../
.................................\....................../

....................................E
.................................4xGear + 4xGears --> 1xGears NM
.................................Ares Leg 35
.................................Ares Head 15
.............................................l
.............................................l
.............................................l
4th ...........................E
................ ................4xRampart --> 1x Rampart --> 1xNM
................. ...............Usukane Body 35
.................. ..............Morrigan Head 15

Salvage Route Info

As all of you have realized, because of the time constraint it is just not possible to target clear all NM in each Salvage area, so in effect we will need to target only the desired NM.
As each equipment will need between 3 to 4 items to get completed there will be 4 possible Equipment Route. This is what we need to decide.

.........Ares...........Skadi...........Usukane.....Marduk.......Morrigan
R 1 ....Head&Body...Feet............Legs............Hands..........Head&Body
R 2 ....Legs............Hands..........Head&Body...
Feet............Legs
R 3 ....Hands..........Head&Body...
Feet............Legs............Hands
R 4 ....Feet.
...........Legs...........Hands...........Head&Body...Feet

.................Lv.15.............Lv.25..............Lv.35
Route 1 .....SilverSea..........Bhaflau.............Arrapago
Route 2 .....Arrapago..........Zhayolm...........SilverSea
Route 3 .....Zhayolm...........SilverSea...........Bhaflau
Route 4 .....Bhaflau............Arrapago...........Zhayolm


  • Why need to assign route? So we can get an equipment set (all 3 parts) faster !!! , if we just go randomly killing everything we don't need we will be wasting a whole lot of time.
  • Those route are in pairs, so :
    • Route 1 can be paired with Route 2
    • Route 3 can be paired with Route 4

December

December 2007 Schedule and Realizatiion
  • 06/12 Silver Sea Farm .....(R2 - 35)
  • 13/12 Zhayolm Boss ........(R2 - 25)
  • 20/12 Zhayolm Boss ........(R2 - 25) --> CHANGED
  • 27/12 Holiday (out of town sorry) ---> CHANGED

Salvage Route Survey 2 (Results)

Survey Results ^^
I give 3 points for 1st choice and 2 points for 2nd choice and the result is like this :
  • Route 1 : 35 % -- (5 1st pick, 3 2nd pick)
  • Route 2 : 37 % -- (4 1st pick, 5 2nd pick)
  • Route 3 : 20 % -- (2 1st pick, 3 2nd pick)
  • Route 4 : 0 %
  • Abstain : 8 % ---- (1 1st pick, 1 2nd pick)
This make deciding routes much more easier ^^ , from this we can decide that we will be concentrating on Route 1 + Route 2 pair, at least until we can get several sets then we can do a survey again or maybe make a 2nd run on separate days for route 3 + route 4 pair.
For whoever choose EQ from route 3, we apologize (/cry .. me too..)
But from what we know everyone have a target for either Route 1 or Route 2, so we hope this is fair enough for everyone.

Route 1 EQ
  • Ares -------- Head & Body
  • Skadi ------- Feet
  • Usukane ---- Legs
  • Marduk ----- Hands
  • Morrigan --- Head & Body
Route 2 EQ
  • Ares -------- Legs
  • Skadi ------- Hands
  • Usukane ---- Head & Body
  • Marduk ----- Feet
  • Morrigan --- Legs
Schedule will consist of these runs :
  • Arrapago Farm --- Route 1 - Lv.35 + Route 2 - Lv.15
  • Silver Sea Farm -- Route 1 - Lv.15 + Route 2 - Lv.35
  • Bhaflau Boss ------ Route 1 - Lv.25
  • Zhayolm Boss ----- Route 2 - Lv.25

Friday, November 30, 2007

Salvage Route Survey

As all of you have realized, because of the time constraint it is just not possible to target clear all NM in each Salvage area, so in effect we will need to target only the desired NM.
As each equipment will need between 3 to 4 items to get completed there will be 4 possible Equipment Route. This is what we need to decide.

.........Ares...........Skadi...........Usukane.....Marduk.......Morrigan
R 1 ....Head&Body...Feet............Legs............Hands..........Head&Body
R 2 ....Legs............Hands..........Head&Body...
Feet............Legs
R 3 ....Hands..........Head&Body...
Feet............Legs............Hands
R 4 ....Feet.
...........Legs...........Hands...........Head&Body...Feet

.................Lv.15.............Lv.25..............Lv.35
Route 1 .....SilverSea..........Bhaflau.............Arrapago
Route 2 .....Arrapago..........Zhayolm...........SilverSea
Route 3 .....Zhayolm...........SilverSea...........Bhaflau
Route 4 .....Bhaflau............Arrapago...........Zhayolm


  • Why need to assign route? So we can get an equipment set (all 3 parts) faster !!! , if we just go randomly killing everything we don't need we will be wasting a whole lot of time.
  • Those route are in pairs, so :
    • Route 1 can be paired with Route 2
    • Route 3 can be paired with Route 4
  • Too make this more fair for everyone we will do a survey of what is your most desirable Equipment , so please /tell me in-game / post here / send a POL msg / e-mail me what are they, Format example is :
    • 1st Choice : Skadi Body
    • 2nd Choice : Marduk Legs
  • We will count and decide which route is most desirable, we will stick to that route until we get a few completed set then change route pair if necessary.
  • Personally i would like to suggest that we doing Route 1 and ROute 2 pair first because i heard they are the easiest.

Points & Regulation

Starting on December run we will change point system :
  • Full Run : 2 pts
  • Half Run : 1 pt
NOTE :
  1. What we mean by half run is if you cannot continue the run until finish or time run out, that is for any possible reason including inreparable disconnection, i'm sorry if this sound unfair to you, but we all notice how important 1 member or 1 cell in salvage, so we think this is more fair to the other member who stay until the end.
  2. Salvage time is always 100 minutes so its very easy to count when it will end, so even if we have a "half run" point please consider to choose not going into salvage if you think you won't make it until the end, it is a waste of Assault points and in effect also costing everyone else a precious member or cells.
  3. I will in effect converted all the points gained or used so far before this changes.
Rules & Regulations
  • Please come in time, I will assign Jobs and party depending on whoever inside LS by 22:00 HK and we will be entering on 22:15 HK after a short briefing.
  • Please come prepared, which mean have a sufficient amount of these items.
    • Reraise item -----> at least 1 per run
    • Silent oil ----------> over 5 per run
    • Prism powder ----> over 5 per run
    • Other item -------> if needed will be posted on LSmes
  • Please pay a little attention on information given on LS.
  • Please avoid unnecessary agro. (some will agro JA, Magic or Yellow HP).
  • Please enter salvage area with the intention of staying until the end, Each run will last exactly 100 minutes.
  • Please Cast lots or Pass Cells as soon as possible, especially on the early levels.
  • Please use cells as soon as you get it ^_^
  • Please Bid Equipment drop As soon as possible (please do so while keep on fighting or moving).
We hope that is not too much too ask, really we just want a smooth run and get everyone their desired Equipment.

Thursday, November 15, 2007

Salvage Result

01/11 : Arrapago F...- Usukane body 15 ----> Brithin (free)
08/11 : Silver Sea F..- No Drop :(
15/11 : Arrapago F...- Morrigan body 35 ---> Yoshime (3pts)
22/11 : Holdiay......- WoTG release
29/11 : Arrapago F..- Ares Leg 15 ------------> Avant (1pt)
........................- Usukane Head 15 ----> Hijikata (1pt)
........................- Usukane Head 15 ----> Enigmaa (1pt)
........................- Morrigan Leg 15 -----> Mountaindew (1pt)
........................- Morrigan Leg 15 -----> Quarax (1pt)
........................- Arrapago card -------> Hijikata Enigmaa Quarax

06/12 : Silversea F..-Skadi Feet 15 --------> Hijikata (free)
.........................- Morri Head 15 -----> Lun (free)
13/12 : Zhayolm B..-Zhayolm card ---------> Hijikata
20/12 : Zhayolm B..-Zhayolm card ---------> Hijikata Enigmaa Free
27/12 : Holdiay......- New Year Holiday

03/01 : Zhayolm B..-Marduk Feet 25 -----> Dinoo(1pt) , Quarax(free)
10/01 : Arrapago F.. -
17/01 : Silversea F..-Usukane Leg 15 -----> ENigmaa(free)
.........................- Ares Head 15 -----> Gustavi (free)
24/01 : Bhaflau B..- Ares Feet 15 ----------> Gustavi, xxx (free)
31/01 : Bhaflau F..-no HQ pop

14/2 : Silversea F,, 1st-2nd floor NM , usukane leg 15 (avant 1pt)

Stop Udated, will change to new format

Monday, November 12, 2007

Arrapago Boss Run

Please Refer to "Arrapogo Remnants Info"

After our last run on this area, i realize we need better distribution on jobs, cos i think last time we have a hard time getting those magic cells because we have too many that need it.
so assuming that all come i will try assign more proportional Job distribution.
these new line up hopefully will decrease SJ and Magic cell necessity.

PARTY & JOB
Enigmaa ........- MNK/NIN
Dinoo ............- MNK/NIN
Avant ............- NIN/WAR
Brithin ...........- NIN/WAR
Gustavi ..........- BRD/NIN
Lun ...............- WHM

Hijikata ......- THF
Yoshime ......- BLM
Mountaindew - BLM
Quarax .......- RDM/WHM
Syme ..........- BST
Simoncy ......- BST

Note :
  1. the one without Sub-job is because they in lower priority on SJ cells as here that cell is extremely rare.
  2. @ start please switch Quarax with Gustavi, switch after get magic cell

Cells Allocation :
  • Ability ...: BST1 BST2 MNK1 MNK2 THF RDM1 RDM2
  • SJ ........: MNK1 MNK2 BRD NIN1 RDM NIN2
  • Magic ....: RDM MNK1 WHM BRD BLM1 BLM2 MNK2 NIN1 NIN2
  • Weapon ......: NIN1 NIN2 MNK1 MNK2 BST1 BST2 THF
  • Range ........: THF BRD
  • Head & Neck : MNK1 MNK2 NIN1 NIN2
  • Body ..........: MNK1 MNK2 NIN1 NIN2
  • Hand ..........: THF MNK1 MNK2 NIN1 NIN2
  • Leg & Feet ...: THF MNK1 MNK2 NIN1 NIN2
  • Waist & Back : MNK1 MNK2 NIN1 NIN2
  • Ear & Ring ... : MNK1 MNK2 NIN1 NIN2
  • HP .......: MNK1 MNK2 NIN1 NIN2
  • MP .......: RDM WHM BLM1 BLM2
  • STR DEX : MNK1 MNK2 NIN1 NIN2
  • VIT AGI .: MNK1 MNK2 NIN1 NIN2
  • INT .....: BLM1 BLM2 RDM
  • MND ....: WHM RDM
  • CHR .....: BRD
FIRST FLOOR (35 minutes)
  • Start at N (G-6)
  • Use reraise !!!
  • Target Mobs :
    • 9x Lamia BLM SMN RDM BRD : 9 Magic / 7 MP cells possible (Kill all if possible)
    • 8x Lamia RNG COR SAM : 6 JA / 8 Range cells possible (kill all if possible)
    • 26x Qutrub : Weapon, Head & neck cells (target 5 weapon)
    • 24x Skeleton : HP, Waist & back, STR AGI VIT cells (target 8 HP)
  • Teleporter : SE (H-10) (HP MP recover)
SECOND FLOOR (5 minutes - total 40)
  • Start at SE (I-9)
  • Target Mobs :
    • 1x Lamia RDM : 1 Magic / 1 MP cell possible (Kill all)
    • 1x Lamia SAM : 1 JA / 1 MP cell possible (kill all)
    • 6x Skeleton : HP, Waist & back, STR AGI VIT cells (kill all)
  • Qirin BLM NM: BLM+RDM Magic at start, THF steal, Melee WS
  • Teleporter : C (H-8) (HP MP recover)
THIRD FLOOR (5 minutes - total 45)
  • Start at C (G-9)
  • THF sneak invis to Teleporter : N (G-8) (HP MP recover)
  • Other go try kill Lamia Target Cells (sneak invis to safe corridor to pull lamia):
    • 1x Lamia RDM : 1 Magic / 1 MP cell possible (if can pull)
    • 1x Lamia SAM : 1 JA / 1 MP cell possible (if can pull)
    • 6x Skeleton : HP, Waist & back, STR AGI VIT cells (skip all)
    • 1x Lamia BRD : 1 Magic / 1 Range cell (if can pull)
FOURTH FLOOR (10 minutes - total 55)
  • Start at C (H-7)
  • Target Mobs :
    • 3x Archaic Gear : 3 SJ / Leg & feet cells possible (kill all) link and agro!!
    • 2x Archaic Gear : 3 SJ / Leg & feet cells possible (i think impossible to pull)
    • Ghost NM + Ghost (if somehow still need magic, otherwise pass)
  • Qirin THF NM, BLM+RDM Magic at start, THF steal, MeleeWS
  • Teleporter : NE (I-7) (HP MP recover)
FIFTH FLOOR (10 minutes - total 65)
  • Start at NE (I-7)
  • THF SP Flee agro clear mob to Teleporter : C (H-8) (recover) , 1-2 follow to teleporter.
  • Target Cells :
    • 4x Archaic Gear : 6 SJ / Leg & feet cells possible (kill all) link and agro !!
    • 2x Archaic Gear : 3 SJ / Leg & feet cells possible (kill all, do not link rampart)
SIXTH FLOOR (15 minutes - total 80)
  • Start at C (I-7)
  • Go to camp to W (do not link more than 1 pls)
  • Target Mobs (CLEAR ALL CENTER AREA MOB TO OPEN TELEPORTER) :
    • 4x Archaic Gear : 6 SJ / Leg & feet cells possible (link)
    • 4x Archaic Gears : 3 SJ / Leg & feet cells possible (link)
    • 2x Archaic Rampart + Treant : 2 Body / Range cells possible(link)
  • Teleporter : N (H-6) (HP MP recover)
SEVENTH FLOOR (20 minutes - total 100)
  • Start at N (H-7)
  • Reform party
  • ARMORED CHARIOT
    • Tanks : straight tank, never stay in front of NM !
    • NIN : Blind Slow ninjutsu
    • Healer : fast erase bind and paralyna
    • Melee : keep utsusemi up, if no shadow move away from AoE
    • BRD : March song to melee, Ballad to healers
    • RDM : Debuff(paralyze, other if NIN resisted) + DOT (bio 3)
    • BLM : DOT (poison 2, Frost Rasp Drown), Nuke (mostly Ice and earth), Stun MR
    • BST : Use Pet attack, i assume no SJ so cannot attack directly
  • Teleporter : NW (G-7) or NE (I-7) (exit)

Saturday, November 10, 2007

How To Post

First, there are 2 type of posting here :
  • Posting a comment : each topic can only hold 5 comments, this kind of posting is open to everyone even to non member.
  • Posting a topic : you need to register + let me know your e-mail address to be verified, with this u can post new topics whenever you want to.
Topic of Discussion :
Do you think it is better to keep web open to everyone or open to member only ?
If member only then you all need to give me your e-mail to access this spot.

Suggestion :
If you posting a new topic, please input label (on the bottom of your message window), 
please consider using the existing label to make it easier for all of us, you can enter 
first letter n choose (ex. enter "str" will bring you to 4 choice "Strategy : Bhaflau Remnants",
"Strategy : Arrapago Remnants", etc. )
 

Friday, November 9, 2007

November

08/11 Arrapago Boss / Silver Sea farm (1st try) ---> Silver Sea (1st)
15/11 Arrapago Boss / Bhaflau farm -----------------> Arrapago Boss
22/11 Bhaflau farm ------------------------------------> Holiday
29/11 Silver Sea (2nd) / Zhayolm (1st try) ----------> Arrapago Boss

Zhayolm remnants info

As usual : i'm not taking credit for this info posted here, all from those nice people who post this info on various site for example : ffxiclopedia, Aurik & Kanican live-journal, Order of the Blue Gartr forum, etc.

FIRST FLOOR
  • SE WING
    • 16xPuk : 8/16 drop Weapon cell
  • NE WING (NM PATH)
    • 16xZiz : 8/16 drop Magic cell
  • NW WING
    • 16xRaptor : 8/16 drop JA cell
  • SW WING
    • 16xBugard : 8/16 drop SJ cell
  • ALL WING
    • Mamool Ja Zenist (NIN) : drop chest only
    • Poroggo Gent Pop if all 16 enemy in a wing killed : drop 2xcell
    • Poroggo Madame NM Pop if Poroggo Gent Killed without using cell

SECOND FLOOR
  • SE ROOM
    • 8xLizard : 4/8 drop 2 Hands +/- 1 Body
    • Mamool Ja Zenist (NIN) : drop 2 Hand + 2 Body
  • NE ROOM (NM PATH)
    • 8xLizard : 4/8 drop 2 Waist +/- 2 Rng / 2 Ring / 1 Body
    • Mamool Ja Savant (WHM) : drop 2 Waist + 2 Rng / 2 Ring / 2 Body
    • Socket NM : Poroggo Madame NM
  • NW ROOM
    • 8xWyvern : 4/8 drop 2 Head +/- 1 Body
    • Mamool Ja Bounder (THF) : drop 2 Head + 2 Body
    • Slot NM : Silver Sea Card : Jakko (Imp)
  • SW ROOM
    • 8xWyvern : 4/8 drop 2 Feet +/- 1 Body
    • Mamool Ja Spearman (DRG) : drop 2 Feet + 2 Body

THIRD FLOOR
  • N PATH (NM path + No Cells)
    • 1st room : 4x Mammol WHM
    • 2nd room : 4x Mamool BLM
    • 3rd room : 4x Mamool BLU
    • Big room : 20xMamool WHM/BLM/BLU + 1xRampart
    • NM : Poroggo Madame : Pop if all enemy killed : EQ
  • S PATH (Stat Cells)
    • 1st room : 4x Mammol NIN
    • 2nd room : 4x Mamool DRG
    • 3rd room : 4x Mamool BST
    • Big room : 12xMamool NIN/DRG/BST/THF + 1xRampart
    • NM : Poroggo Madame : Pop if all enemy killed : 5 HP + 5 MP

FOURTH FLOOR
  • N AREA (NM path)
    • 6xMamool WHM/BLM /BLU
    • 16x Poroggo Gent
    • Access : 1/4 Rampart
    • NM : Poroggo Madame : Pop if arrive in 30 min : EQ
  • S AREA
    • 4xMamool NIN/DRG/BST/THF
    • 12x Poroggo Gent
    • Access : 1/4 Rampart
    • NM : Poroggo Madame : Pop if arrive in 45 min
  • RAMPART INFO
    • 1st Rampart : Enter Salvage at Firesday / Earthsday
    • 2nd Rampart : Enter Salvage at Watersday / Windsday
    • 3rd Rampart : Enter Salvage at Iceday / Lightningday
    • 4th Rampart : Enter Salvage at Lightsday / Darksday

FIFTH FLOOR
  • N AREA (NM path)
    • 1st room : 12xGears
    • side room : 3xRampart
    • 2nd room : 8xGear + 1x Rampart (agro)
    • Big room : 12xGears + 1xChariot (agro)
    • NM : Poroggo Madame : Pop if 3xPathos cleared : EQ
  • S AREA
    • 1st room : 8xGears
    • side room : 3xRampart
    • 2nd room : 4xGears + 1x Rampart (agro)
    • Big room : 8xGears + 1xChariot (agro)
    • NM : Poroggo Madame : Pop if 1xPathos cleared

SIXTH FLOOR
  • C AREA
    • 2xRampart
    • Access : 1xChariot + 10xGears + 2xGear
    • NM : Poroggo Madame : Pop if Kill 3/5 Poroggo Madame NM : EQ

SEVENTH FLOOR
  • BattleClad Chariot
    • 50,000 HP
    • Weaker attack than other chariot
    • No TP regen at 25%
    • Normal Attack
      • Diffusion Ray : Cone Atk Dmg + Dispel
      • Inertia Stream : 10' AoE Dmg + Bind
      • Discharge : 10' AoE D
    • Special Attack : DISCOID
      • 4,400 needles
      • Damage less by Shell
      • AoE 10' from Tank
      • Stunable
      • Also divided into Pet, Avatars, Wyverns, or Automatons

Silver sea info

As always , i'm not taking credit for all information here, they are from many info posted on webs such as in Wiki and other people live-journal, thanks to them we have these info.

FIRST FLOOR
  • Can only pick 1 path, W or E (for boss run)
  • W PATH
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • NM : 6xFomor NM : MNKx2 RNGx1 CORx1 RDMx2
      • AUTO LINK
      • drop : 3xcell each of Weapon, Mag, SJ, HP, Body, JA
      • also drop : 1xcell each of Rng, Hand, MP, STR, VIT
      • Pop 1xFomor MNK NM
  • E path
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • Enemy : 8xFomor NM : MNKx2 RNGx2 CORx2 RDMx2
      • LINK by sound
      • drop : 3xcells each of Weapon, Mag, SJ, HP, Body, JA, Rng, VIT
      • also drop : 2xcells each of Feet, hand, head, waist, ring, MP, STR, MND
  • C Area
    • Enemy : 20xFomor
      • AGRO like hpemde in Sea (will not attack as long as have sneak)
      • drop rate is only 50%
    • TP at H-7
SECOND FLOOR
  • Can choose 4 path , NE & SW path for boss run
  • NW Path
    • Access : 1xImp NM
    • NM : 1xImp NM
      • Pop after access NM is dead
    • Socket NM : 1xImp NM
      • Pop after access NM is dead
    • TP at G-6
  • SE Path
    • Access : 4xImp
    • NM : 16xFomor
      • Fomor NOT LINK to Fomor , Imp NOT LINK to Imp
      • Fomor LINK to imp by SOUND
      • Imp LINK to Fomor by SIGHT
      • After all 16 fomor dead, a Fomor RDM NM will pop
    • TP at I-9
  • NE & SW PATH
    • Enemy : 16xFomor + 4xImp
      • Fomor AGRO to SOUND
      • Imp AGRO to TRUE SIGHT
    • TP at I-6 (for NE), and at G-9 (for SW)
THIRD FLOOR
  • Choose 2 Path , to go E (boss run) or W
  • N AREA
    • Access : 1xImp NM
      • Patrol area at extreme speed
      • NOT AGRO & NOT LINK
      • will back to patrol every 10-15% HP
    • NM : 8xGear
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gear is dead a Gear NM will pop
    • Card NM : 1xPorrogo NM
  • S AREA
    • Enemy : 2xGear, 2xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
  • E AREA
    • Access : 4xRampart
    • NM : 4xGear + 4xGears
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gears is dead, a Gears NM will pop
    • TP at J-7
  • W AREA
    • Enemy : 4xGear, 4xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
    • TP at F-7
FOURTH FLOOR
  • 2 path, E and W (for boss run)
  • E PATH
    • Access : 1xChariot
    • NM : 4xRampart
      • After all 4 rampart is dead, a Rampart NM will pop
      • leave Rampart un-agroed , it will pop an Adamantoise NM
    • Enemy : 10xGears
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
      • Gears LINK to SOUND and SIGHT
    • Patrol : 6xGear
      • patrol the whole E path in a pack
  • W PATH
    • Enemy : 8xGear, 8xGears, 4xRampart, 1xChariot
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
  • TP at H-8
FIFTH FLOOR
LONG ARMED CHARIOT
  • 50,000 HP
  • Weakness : Ice, Earth
  • Resistance : Thunder, Light
  • Normal Skill
    • Diffusion Ray : Cone Attack damage + dispel (only if directly in front)
    • Inertia Stream : 10' AoE damage + Bind
    • Discharge : 10' AoE damage + Paralyze
  • Special Skill : Brainjack
    • Single target Charm + 25 hp/tic poison for 90 seconds
    • Instant use JA, but before use will turn to face target (aproximately 2 sec delay)
    • Have a macro equip for useless weapon
    • Regen III + Regen Drinks
    • Bind + Gravity Charmed players
    • below 25% will use more often

Bhaflau Remnants Info

as usual, I'm not taking any credit on any info in this post, all info is from various website, including ffxiclopedia, order of the blue gartr, aurik live-journal. thanks to them.

FIRST FLOOR
W Path
  • 7x Bifrons --------------> Weapon, SJ, HP, MP
  • 2x Troll DRK ------------> Weapon, SJ, HP, MP
  • 14x Wamouracampa --> Equipment
  • Mad Bomber NM : 50% chance pop, Self-destruct in 75sec
  • Reactionary Rampart : pop after kill Mad bomber
    • NQ - Chigoe
    • HQ - Gate Window(Spider)
E Path
  • 7x Bifrons ------------> Weapon, SJ, HP, MP
  • 2x Troll PLD ----------> Weapon, MP
  • 14x Carmine Eruca --> Stat
C Area
  • Troll WAR ---------------------> Weapon, SJ, HP
  • W - Wandering Wamoura ---> Magic, JA
  • E - Sulfur Scorpion -----------> Magic, JA
SECOND FLOOR
C Area
  • 4x Emphatic Flan -----------> Magic, JA
  • Reactionary Rampart : Pop by kill all 4 flan while in spike mode
    • NQ - Hunting wasp (Bee)
    • HQ - Skirmish Pephredo (Bee)
W Path
  • 6x Troll ----------------------> SJ, MP
  • 7x Wamoura ----------------> Equipment
  • Socket NM : Flux Flan
  • NW path
    • 6x Troll -----------------> SJ, MP
    • 6x Wamoura -----------> Stat
  • SW path
    • 3x Troll -----------------> SJ, MP
    • 7x Wamoura -----------> Stat
E Path
  • 8x Troll ----------------------> Weapon, HP
  • 5x Scorpion -----------------> Stat
  • Socket NM : Flux Flan
  • NE path
    • 6x Troll -----------------> Weapon, HP
    • 6x Scorpion ------------> Equipment
  • SE path
    • 3x Troll -----------------> Weapon, HP
    • 7x Scorpion ------------> Stat
THIRD FLOOR
S Area
  • 20x Black Pudding ------------> Magic, SJ, Weapon, HP, MP
  • SW Path
    • 7x Black Pudding ------> Magic, SJ, Stat
  • SE Path
    • 7x Black Pudding ------> Magic, SJ, Weapon, Equipment
N Area
  • 20x Troll --------------------> JA, SJ, Weapon, HP, MP, Stat
  • NW Path
    • 7x Troll --------------> JA, HP, MP, Stat
  • NE Path
    • 7x Troll --------------> JA, Weapon, HP, MP, Equipment
C Area
  • Slot NM : Soulflayer : pop by Arrapago Card
  • Reactionary Rampart : Pop by kill all gear (E & W side SIMULTANEOUSLY)
    • NQ - Colibri
    • HQ - Zebra Zachary (cocatrice)
  • E Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
  • W Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
FOURTH FLOOR
W Side
  • 10x Gear --------> Agro + Link Magic & Sound , Warp in 60 sec
  • 5x Gears ---------> Magic
  • 1x Chariot -------->
  • Reactionary Rampart : Pop by kill all 10 Gear
    • NQ - Tragopan (bird)
    • HQ - Peryton (rocs)
E Side
  • 10x Gear--------> Agro + Link Magic & Sound , Warp in 60 sec
  • 5x Gears ---------> Magic
  • 1x Chariot -------->
  • Reactionary Rampart : Pop by kill all 10 Gear
    • NQ - Tragopan (bird)
    • HQ - Peryton (rocs)
FIFTH FLOOR
LONG-BOWED CHARIOT
  • 50,000 HP
  • Use Double-Attack & Zanshin
  • High Attack, Low attack Rating
  • Quickly build resistance to stun
  • Cannot Bind, Sleep
  • Can shadowbind
  • TP Regen at 20%
  • Normal Skill
    • Diffusion Ray : Cone Attack + Dispel
    • Inertia Stream : 10' AoE + Bind
    • Discharge : 10' AoE + Paralyze
  • Special Skill
    • Homing Missile : 10' AoE from Target , Throat Stab Effect 90% HP
      • Only use when tank is in front of it
      • NM will have a delay before it turn face
      • Kill all 10x Gear in 4th Floor before it warp to weaken

Arrapago Remnants Info

NOTE : I'm not taking any credit for any information here, mostly all info here is gained from information put up in the web by many nice people, to name a few : Wiki ffxiclopedia, Aurik livejournal, Order of the blue gartr forum, and i believe many other people. thx to them.

FIRST FLOOR

NW Section
  • 13x Qutrub DRK : drop Weapon, Head & Neck cells
  • 2x Lamia BLM : drop Magic, MP cells
  • 2x Lamia RNG : drop JA, Range cells
SW Section (Socket NM Route)
  • 13x Qutrub BLM : drop Weapon, Head & Neck cells
  • 2x Lamia SMN : drop Magic, MP cells
  • 2x Lamia COR : drop JA, Range cells
NE Section
  • 11x Skeleton DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 3x Lamia BRD : drop Magic, Range cells
  • 3x Ghost BLM : drop Ear & Ring, VIT, INT cells
SE Section (Card NM Route)
  • 13x Skeleton BLM & DRK : drop HP, Waist & Back, STR, AGI, VIT cells
  • 2x Lamia RDM : drop Magic, MP cells
  • 1x Lamia COR : drop JA, Range cells
  • 1x Lamia SAM : drop JA, MP cells
SECOND FLOOR

NW Section
  • 6x Qutrub DRK : drop Weapon, Head & Neck cells
  • 1x Lamia BLM : drop Magic, MP cells
  • 1x Lamia RNG : drop JA, Range cells
SW Section (Socket NM)
  • 6x Qutrub BLM : drop Weapon, Head & Neck cells
  • 1x Lamia SMN : drop Magic, MP cells
  • 1x Lamia COR : drop JA, Range cells
  • Socket NM is 1x Vile Wahzil, a Soulflyer, no info on this NM just yet. weak to thunder & light
NE Section
  • 4x Skeleton DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 2x Lamia BRD : drop Magic, Range cells
  • 2x Ghost BLM : drop Ear & Ring, VIT, INT cells
SE Section (Card NM Route)
  • 6x Skeleton BLM & DRK : drop HP, Waist & Back, STR, AGI, VIT cells
  • 1x Lamia RDM : drop Magic, MP cells
  • 1x Lamia SAM : drop JA, MP cells
  • Card NM is 1x Princess Pudding, a Flan, weak to fire, BLM type, 100% drop Usukane Body 15
C Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
THIRD FLOOR

E + N Section
  • 6x Skeleton BLM, DRK, DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 7x Ghost BLM : drop Ear & Ring, VIT, INT cells
  • 1x Lamia RDM : drop Magic, MP cells
  • 1x Lamia SAM : drop JA, MP cells
  • 1x Lamia BRD : drop Magic, Range cells
  • 2x Lamia COR : drop JA, Range cells
  • 3x Deviate Bhoot BLM : drop Magic, JA, VIT cells
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35
W + S Section
  • 7x Qutrub BLM & DRK : drop Weapon, Head & Neck cells
  • 1x Lamia RNG : drop JA, Range cells
  • 1x Lamia COR : drop JA, Range cells
  • 1x Lamia BLM : drop Magic, MP cell
  • 1x Lamia SMN : drop Magic, MP cells
  • 6x Psycheflayer BLM : drop Magic, JA, VIT cells
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35
FOURTH FLOOR

N Section
  • 6x Deviate Bhoot BLM NM : drop Magic, JA, VIT cells, not link, TP move "Perdition" : single target instant death(Stunable), rare EQ drop Ares Head 35.
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Rampart + reinforcement : Funguar + morbol
S Section
  • 6x Psycheflayer BLM NM : drop Magic, JA, VIT cells, not link, TP move "Reprobation" : large area Dispel all, rare EQ drop Morrigan Head 35.
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Rampart + reinforcement : Crab
FIFTH FLOOR
N + W Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Gears : drop body & Range cells
  • 3x Archaic Rampart + reinforcement : mandragora + gobbue
  • 1x Archaic Chariot NM : drop Body, Ear & ring, Leg & feet cells, 15.000 HP, rare EQ drop
    • Skadi Feet 35
    • Usukane Leg 35
    • Marduk Hand 35
S + E Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Gears : drop body & Range cells
  • 3x Archaic Rampart + reinforcement : Sea Monks + Pugil + Orobon
  • 1x Archaic Chariot NM : drop Body, Ear & ring, Leg & feet cells, 15.000 HP, rare EQ drop
    • Skadi Feet 35
    • Usukane Leg 35
    • Marduk Hand 35
SIXTH FLOOR

C Section
  • Need Clear all center section mobs to open teleporter to 7th floor
  • 4x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 4x Archaic Gears : drop body & Range cells
  • 2x Archaic Rampart + reinforcement : Treant (STR DEX INT cells)
  • 1x Archaic Rampart (W room) + reinforcement : mandragora (STR VIT AGI cells)
  • 1x Archaic Rampart (E room) + reinforcement : saplings (DEX INT MND cells)
  • 1x Qirin THF NM (pop by clear C section in 7min) : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
SEVENTH FLOOR

ARMORED CHARIOT
  • Information :
    • 50.000 HP
    • Weakness : Ice, Earth
    • Resistance : Lightning, Light
  • Special Moves :
    • Diffusion ray : Cone attack damage + dispel (when target is in front, absorbed by shadow)
    • Inertia Stream : 10' AoE damage + bind (wipes shadow)
    • Discharge : 10' AoE damage + paralysis (wipes shadow)
    • MORTAL REVOLUTION : AoE damage + knockback + Stun (absorbed by 1-3 shadow)
  • 100% drop 2 of these EQ (possible to have same drop)
    • Ares Feet 25
    • Skadi Leg 25
    • Usukane Hand 25
    • Marduk Head 25
    • Marduk Body 25
    • Morrigan Feet 25