Friday, November 30, 2007

Salvage Route Survey

As all of you have realized, because of the time constraint it is just not possible to target clear all NM in each Salvage area, so in effect we will need to target only the desired NM.
As each equipment will need between 3 to 4 items to get completed there will be 4 possible Equipment Route. This is what we need to decide.

.........Ares...........Skadi...........Usukane.....Marduk.......Morrigan
R 1 ....Head&Body...Feet............Legs............Hands..........Head&Body
R 2 ....Legs............Hands..........Head&Body...
Feet............Legs
R 3 ....Hands..........Head&Body...
Feet............Legs............Hands
R 4 ....Feet.
...........Legs...........Hands...........Head&Body...Feet

.................Lv.15.............Lv.25..............Lv.35
Route 1 .....SilverSea..........Bhaflau.............Arrapago
Route 2 .....Arrapago..........Zhayolm...........SilverSea
Route 3 .....Zhayolm...........SilverSea...........Bhaflau
Route 4 .....Bhaflau............Arrapago...........Zhayolm


  • Why need to assign route? So we can get an equipment set (all 3 parts) faster !!! , if we just go randomly killing everything we don't need we will be wasting a whole lot of time.
  • Those route are in pairs, so :
    • Route 1 can be paired with Route 2
    • Route 3 can be paired with Route 4
  • Too make this more fair for everyone we will do a survey of what is your most desirable Equipment , so please /tell me in-game / post here / send a POL msg / e-mail me what are they, Format example is :
    • 1st Choice : Skadi Body
    • 2nd Choice : Marduk Legs
  • We will count and decide which route is most desirable, we will stick to that route until we get a few completed set then change route pair if necessary.
  • Personally i would like to suggest that we doing Route 1 and ROute 2 pair first because i heard they are the easiest.

Points & Regulation

Starting on December run we will change point system :
  • Full Run : 2 pts
  • Half Run : 1 pt
NOTE :
  1. What we mean by half run is if you cannot continue the run until finish or time run out, that is for any possible reason including inreparable disconnection, i'm sorry if this sound unfair to you, but we all notice how important 1 member or 1 cell in salvage, so we think this is more fair to the other member who stay until the end.
  2. Salvage time is always 100 minutes so its very easy to count when it will end, so even if we have a "half run" point please consider to choose not going into salvage if you think you won't make it until the end, it is a waste of Assault points and in effect also costing everyone else a precious member or cells.
  3. I will in effect converted all the points gained or used so far before this changes.
Rules & Regulations
  • Please come in time, I will assign Jobs and party depending on whoever inside LS by 22:00 HK and we will be entering on 22:15 HK after a short briefing.
  • Please come prepared, which mean have a sufficient amount of these items.
    • Reraise item -----> at least 1 per run
    • Silent oil ----------> over 5 per run
    • Prism powder ----> over 5 per run
    • Other item -------> if needed will be posted on LSmes
  • Please pay a little attention on information given on LS.
  • Please avoid unnecessary agro. (some will agro JA, Magic or Yellow HP).
  • Please enter salvage area with the intention of staying until the end, Each run will last exactly 100 minutes.
  • Please Cast lots or Pass Cells as soon as possible, especially on the early levels.
  • Please use cells as soon as you get it ^_^
  • Please Bid Equipment drop As soon as possible (please do so while keep on fighting or moving).
We hope that is not too much too ask, really we just want a smooth run and get everyone their desired Equipment.

Thursday, November 15, 2007

Salvage Result

01/11 : Arrapago F...- Usukane body 15 ----> Brithin (free)
08/11 : Silver Sea F..- No Drop :(
15/11 : Arrapago F...- Morrigan body 35 ---> Yoshime (3pts)
22/11 : Holdiay......- WoTG release
29/11 : Arrapago F..- Ares Leg 15 ------------> Avant (1pt)
........................- Usukane Head 15 ----> Hijikata (1pt)
........................- Usukane Head 15 ----> Enigmaa (1pt)
........................- Morrigan Leg 15 -----> Mountaindew (1pt)
........................- Morrigan Leg 15 -----> Quarax (1pt)
........................- Arrapago card -------> Hijikata Enigmaa Quarax

06/12 : Silversea F..-Skadi Feet 15 --------> Hijikata (free)
.........................- Morri Head 15 -----> Lun (free)
13/12 : Zhayolm B..-Zhayolm card ---------> Hijikata
20/12 : Zhayolm B..-Zhayolm card ---------> Hijikata Enigmaa Free
27/12 : Holdiay......- New Year Holiday

03/01 : Zhayolm B..-Marduk Feet 25 -----> Dinoo(1pt) , Quarax(free)
10/01 : Arrapago F.. -
17/01 : Silversea F..-Usukane Leg 15 -----> ENigmaa(free)
.........................- Ares Head 15 -----> Gustavi (free)
24/01 : Bhaflau B..- Ares Feet 15 ----------> Gustavi, xxx (free)
31/01 : Bhaflau F..-no HQ pop

14/2 : Silversea F,, 1st-2nd floor NM , usukane leg 15 (avant 1pt)

Stop Udated, will change to new format

Monday, November 12, 2007

Arrapago Boss Run

Please Refer to "Arrapogo Remnants Info"

After our last run on this area, i realize we need better distribution on jobs, cos i think last time we have a hard time getting those magic cells because we have too many that need it.
so assuming that all come i will try assign more proportional Job distribution.
these new line up hopefully will decrease SJ and Magic cell necessity.

PARTY & JOB
Enigmaa ........- MNK/NIN
Dinoo ............- MNK/NIN
Avant ............- NIN/WAR
Brithin ...........- NIN/WAR
Gustavi ..........- BRD/NIN
Lun ...............- WHM

Hijikata ......- THF
Yoshime ......- BLM
Mountaindew - BLM
Quarax .......- RDM/WHM
Syme ..........- BST
Simoncy ......- BST

Note :
  1. the one without Sub-job is because they in lower priority on SJ cells as here that cell is extremely rare.
  2. @ start please switch Quarax with Gustavi, switch after get magic cell

Cells Allocation :
  • Ability ...: BST1 BST2 MNK1 MNK2 THF RDM1 RDM2
  • SJ ........: MNK1 MNK2 BRD NIN1 RDM NIN2
  • Magic ....: RDM MNK1 WHM BRD BLM1 BLM2 MNK2 NIN1 NIN2
  • Weapon ......: NIN1 NIN2 MNK1 MNK2 BST1 BST2 THF
  • Range ........: THF BRD
  • Head & Neck : MNK1 MNK2 NIN1 NIN2
  • Body ..........: MNK1 MNK2 NIN1 NIN2
  • Hand ..........: THF MNK1 MNK2 NIN1 NIN2
  • Leg & Feet ...: THF MNK1 MNK2 NIN1 NIN2
  • Waist & Back : MNK1 MNK2 NIN1 NIN2
  • Ear & Ring ... : MNK1 MNK2 NIN1 NIN2
  • HP .......: MNK1 MNK2 NIN1 NIN2
  • MP .......: RDM WHM BLM1 BLM2
  • STR DEX : MNK1 MNK2 NIN1 NIN2
  • VIT AGI .: MNK1 MNK2 NIN1 NIN2
  • INT .....: BLM1 BLM2 RDM
  • MND ....: WHM RDM
  • CHR .....: BRD
FIRST FLOOR (35 minutes)
  • Start at N (G-6)
  • Use reraise !!!
  • Target Mobs :
    • 9x Lamia BLM SMN RDM BRD : 9 Magic / 7 MP cells possible (Kill all if possible)
    • 8x Lamia RNG COR SAM : 6 JA / 8 Range cells possible (kill all if possible)
    • 26x Qutrub : Weapon, Head & neck cells (target 5 weapon)
    • 24x Skeleton : HP, Waist & back, STR AGI VIT cells (target 8 HP)
  • Teleporter : SE (H-10) (HP MP recover)
SECOND FLOOR (5 minutes - total 40)
  • Start at SE (I-9)
  • Target Mobs :
    • 1x Lamia RDM : 1 Magic / 1 MP cell possible (Kill all)
    • 1x Lamia SAM : 1 JA / 1 MP cell possible (kill all)
    • 6x Skeleton : HP, Waist & back, STR AGI VIT cells (kill all)
  • Qirin BLM NM: BLM+RDM Magic at start, THF steal, Melee WS
  • Teleporter : C (H-8) (HP MP recover)
THIRD FLOOR (5 minutes - total 45)
  • Start at C (G-9)
  • THF sneak invis to Teleporter : N (G-8) (HP MP recover)
  • Other go try kill Lamia Target Cells (sneak invis to safe corridor to pull lamia):
    • 1x Lamia RDM : 1 Magic / 1 MP cell possible (if can pull)
    • 1x Lamia SAM : 1 JA / 1 MP cell possible (if can pull)
    • 6x Skeleton : HP, Waist & back, STR AGI VIT cells (skip all)
    • 1x Lamia BRD : 1 Magic / 1 Range cell (if can pull)
FOURTH FLOOR (10 minutes - total 55)
  • Start at C (H-7)
  • Target Mobs :
    • 3x Archaic Gear : 3 SJ / Leg & feet cells possible (kill all) link and agro!!
    • 2x Archaic Gear : 3 SJ / Leg & feet cells possible (i think impossible to pull)
    • Ghost NM + Ghost (if somehow still need magic, otherwise pass)
  • Qirin THF NM, BLM+RDM Magic at start, THF steal, MeleeWS
  • Teleporter : NE (I-7) (HP MP recover)
FIFTH FLOOR (10 minutes - total 65)
  • Start at NE (I-7)
  • THF SP Flee agro clear mob to Teleporter : C (H-8) (recover) , 1-2 follow to teleporter.
  • Target Cells :
    • 4x Archaic Gear : 6 SJ / Leg & feet cells possible (kill all) link and agro !!
    • 2x Archaic Gear : 3 SJ / Leg & feet cells possible (kill all, do not link rampart)
SIXTH FLOOR (15 minutes - total 80)
  • Start at C (I-7)
  • Go to camp to W (do not link more than 1 pls)
  • Target Mobs (CLEAR ALL CENTER AREA MOB TO OPEN TELEPORTER) :
    • 4x Archaic Gear : 6 SJ / Leg & feet cells possible (link)
    • 4x Archaic Gears : 3 SJ / Leg & feet cells possible (link)
    • 2x Archaic Rampart + Treant : 2 Body / Range cells possible(link)
  • Teleporter : N (H-6) (HP MP recover)
SEVENTH FLOOR (20 minutes - total 100)
  • Start at N (H-7)
  • Reform party
  • ARMORED CHARIOT
    • Tanks : straight tank, never stay in front of NM !
    • NIN : Blind Slow ninjutsu
    • Healer : fast erase bind and paralyna
    • Melee : keep utsusemi up, if no shadow move away from AoE
    • BRD : March song to melee, Ballad to healers
    • RDM : Debuff(paralyze, other if NIN resisted) + DOT (bio 3)
    • BLM : DOT (poison 2, Frost Rasp Drown), Nuke (mostly Ice and earth), Stun MR
    • BST : Use Pet attack, i assume no SJ so cannot attack directly
  • Teleporter : NW (G-7) or NE (I-7) (exit)

Saturday, November 10, 2007

How To Post

First, there are 2 type of posting here :
  • Posting a comment : each topic can only hold 5 comments, this kind of posting is open to everyone even to non member.
  • Posting a topic : you need to register + let me know your e-mail address to be verified, with this u can post new topics whenever you want to.
Topic of Discussion :
Do you think it is better to keep web open to everyone or open to member only ?
If member only then you all need to give me your e-mail to access this spot.

Suggestion :
If you posting a new topic, please input label (on the bottom of your message window), 
please consider using the existing label to make it easier for all of us, you can enter 
first letter n choose (ex. enter "str" will bring you to 4 choice "Strategy : Bhaflau Remnants",
"Strategy : Arrapago Remnants", etc. )
 

Friday, November 9, 2007

November

08/11 Arrapago Boss / Silver Sea farm (1st try) ---> Silver Sea (1st)
15/11 Arrapago Boss / Bhaflau farm -----------------> Arrapago Boss
22/11 Bhaflau farm ------------------------------------> Holiday
29/11 Silver Sea (2nd) / Zhayolm (1st try) ----------> Arrapago Boss

Zhayolm remnants info

As usual : i'm not taking credit for this info posted here, all from those nice people who post this info on various site for example : ffxiclopedia, Aurik & Kanican live-journal, Order of the Blue Gartr forum, etc.

FIRST FLOOR
  • SE WING
    • 16xPuk : 8/16 drop Weapon cell
  • NE WING (NM PATH)
    • 16xZiz : 8/16 drop Magic cell
  • NW WING
    • 16xRaptor : 8/16 drop JA cell
  • SW WING
    • 16xBugard : 8/16 drop SJ cell
  • ALL WING
    • Mamool Ja Zenist (NIN) : drop chest only
    • Poroggo Gent Pop if all 16 enemy in a wing killed : drop 2xcell
    • Poroggo Madame NM Pop if Poroggo Gent Killed without using cell

SECOND FLOOR
  • SE ROOM
    • 8xLizard : 4/8 drop 2 Hands +/- 1 Body
    • Mamool Ja Zenist (NIN) : drop 2 Hand + 2 Body
  • NE ROOM (NM PATH)
    • 8xLizard : 4/8 drop 2 Waist +/- 2 Rng / 2 Ring / 1 Body
    • Mamool Ja Savant (WHM) : drop 2 Waist + 2 Rng / 2 Ring / 2 Body
    • Socket NM : Poroggo Madame NM
  • NW ROOM
    • 8xWyvern : 4/8 drop 2 Head +/- 1 Body
    • Mamool Ja Bounder (THF) : drop 2 Head + 2 Body
    • Slot NM : Silver Sea Card : Jakko (Imp)
  • SW ROOM
    • 8xWyvern : 4/8 drop 2 Feet +/- 1 Body
    • Mamool Ja Spearman (DRG) : drop 2 Feet + 2 Body

THIRD FLOOR
  • N PATH (NM path + No Cells)
    • 1st room : 4x Mammol WHM
    • 2nd room : 4x Mamool BLM
    • 3rd room : 4x Mamool BLU
    • Big room : 20xMamool WHM/BLM/BLU + 1xRampart
    • NM : Poroggo Madame : Pop if all enemy killed : EQ
  • S PATH (Stat Cells)
    • 1st room : 4x Mammol NIN
    • 2nd room : 4x Mamool DRG
    • 3rd room : 4x Mamool BST
    • Big room : 12xMamool NIN/DRG/BST/THF + 1xRampart
    • NM : Poroggo Madame : Pop if all enemy killed : 5 HP + 5 MP

FOURTH FLOOR
  • N AREA (NM path)
    • 6xMamool WHM/BLM /BLU
    • 16x Poroggo Gent
    • Access : 1/4 Rampart
    • NM : Poroggo Madame : Pop if arrive in 30 min : EQ
  • S AREA
    • 4xMamool NIN/DRG/BST/THF
    • 12x Poroggo Gent
    • Access : 1/4 Rampart
    • NM : Poroggo Madame : Pop if arrive in 45 min
  • RAMPART INFO
    • 1st Rampart : Enter Salvage at Firesday / Earthsday
    • 2nd Rampart : Enter Salvage at Watersday / Windsday
    • 3rd Rampart : Enter Salvage at Iceday / Lightningday
    • 4th Rampart : Enter Salvage at Lightsday / Darksday

FIFTH FLOOR
  • N AREA (NM path)
    • 1st room : 12xGears
    • side room : 3xRampart
    • 2nd room : 8xGear + 1x Rampart (agro)
    • Big room : 12xGears + 1xChariot (agro)
    • NM : Poroggo Madame : Pop if 3xPathos cleared : EQ
  • S AREA
    • 1st room : 8xGears
    • side room : 3xRampart
    • 2nd room : 4xGears + 1x Rampart (agro)
    • Big room : 8xGears + 1xChariot (agro)
    • NM : Poroggo Madame : Pop if 1xPathos cleared

SIXTH FLOOR
  • C AREA
    • 2xRampart
    • Access : 1xChariot + 10xGears + 2xGear
    • NM : Poroggo Madame : Pop if Kill 3/5 Poroggo Madame NM : EQ

SEVENTH FLOOR
  • BattleClad Chariot
    • 50,000 HP
    • Weaker attack than other chariot
    • No TP regen at 25%
    • Normal Attack
      • Diffusion Ray : Cone Atk Dmg + Dispel
      • Inertia Stream : 10' AoE Dmg + Bind
      • Discharge : 10' AoE D
    • Special Attack : DISCOID
      • 4,400 needles
      • Damage less by Shell
      • AoE 10' from Tank
      • Stunable
      • Also divided into Pet, Avatars, Wyverns, or Automatons

Silver sea info

As always , i'm not taking credit for all information here, they are from many info posted on webs such as in Wiki and other people live-journal, thanks to them we have these info.

FIRST FLOOR
  • Can only pick 1 path, W or E (for boss run)
  • W PATH
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • NM : 6xFomor NM : MNKx2 RNGx1 CORx1 RDMx2
      • AUTO LINK
      • drop : 3xcell each of Weapon, Mag, SJ, HP, Body, JA
      • also drop : 1xcell each of Rng, Hand, MP, STR, VIT
      • Pop 1xFomor MNK NM
  • E path
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • Enemy : 8xFomor NM : MNKx2 RNGx2 CORx2 RDMx2
      • LINK by sound
      • drop : 3xcells each of Weapon, Mag, SJ, HP, Body, JA, Rng, VIT
      • also drop : 2xcells each of Feet, hand, head, waist, ring, MP, STR, MND
  • C Area
    • Enemy : 20xFomor
      • AGRO like hpemde in Sea (will not attack as long as have sneak)
      • drop rate is only 50%
    • TP at H-7
SECOND FLOOR
  • Can choose 4 path , NE & SW path for boss run
  • NW Path
    • Access : 1xImp NM
    • NM : 1xImp NM
      • Pop after access NM is dead
    • Socket NM : 1xImp NM
      • Pop after access NM is dead
    • TP at G-6
  • SE Path
    • Access : 4xImp
    • NM : 16xFomor
      • Fomor NOT LINK to Fomor , Imp NOT LINK to Imp
      • Fomor LINK to imp by SOUND
      • Imp LINK to Fomor by SIGHT
      • After all 16 fomor dead, a Fomor RDM NM will pop
    • TP at I-9
  • NE & SW PATH
    • Enemy : 16xFomor + 4xImp
      • Fomor AGRO to SOUND
      • Imp AGRO to TRUE SIGHT
    • TP at I-6 (for NE), and at G-9 (for SW)
THIRD FLOOR
  • Choose 2 Path , to go E (boss run) or W
  • N AREA
    • Access : 1xImp NM
      • Patrol area at extreme speed
      • NOT AGRO & NOT LINK
      • will back to patrol every 10-15% HP
    • NM : 8xGear
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gear is dead a Gear NM will pop
    • Card NM : 1xPorrogo NM
  • S AREA
    • Enemy : 2xGear, 2xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
  • E AREA
    • Access : 4xRampart
    • NM : 4xGear + 4xGears
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gears is dead, a Gears NM will pop
    • TP at J-7
  • W AREA
    • Enemy : 4xGear, 4xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
    • TP at F-7
FOURTH FLOOR
  • 2 path, E and W (for boss run)
  • E PATH
    • Access : 1xChariot
    • NM : 4xRampart
      • After all 4 rampart is dead, a Rampart NM will pop
      • leave Rampart un-agroed , it will pop an Adamantoise NM
    • Enemy : 10xGears
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
      • Gears LINK to SOUND and SIGHT
    • Patrol : 6xGear
      • patrol the whole E path in a pack
  • W PATH
    • Enemy : 8xGear, 8xGears, 4xRampart, 1xChariot
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
  • TP at H-8
FIFTH FLOOR
LONG ARMED CHARIOT
  • 50,000 HP
  • Weakness : Ice, Earth
  • Resistance : Thunder, Light
  • Normal Skill
    • Diffusion Ray : Cone Attack damage + dispel (only if directly in front)
    • Inertia Stream : 10' AoE damage + Bind
    • Discharge : 10' AoE damage + Paralyze
  • Special Skill : Brainjack
    • Single target Charm + 25 hp/tic poison for 90 seconds
    • Instant use JA, but before use will turn to face target (aproximately 2 sec delay)
    • Have a macro equip for useless weapon
    • Regen III + Regen Drinks
    • Bind + Gravity Charmed players
    • below 25% will use more often

Bhaflau Remnants Info

as usual, I'm not taking any credit on any info in this post, all info is from various website, including ffxiclopedia, order of the blue gartr, aurik live-journal. thanks to them.

FIRST FLOOR
W Path
  • 7x Bifrons --------------> Weapon, SJ, HP, MP
  • 2x Troll DRK ------------> Weapon, SJ, HP, MP
  • 14x Wamouracampa --> Equipment
  • Mad Bomber NM : 50% chance pop, Self-destruct in 75sec
  • Reactionary Rampart : pop after kill Mad bomber
    • NQ - Chigoe
    • HQ - Gate Window(Spider)
E Path
  • 7x Bifrons ------------> Weapon, SJ, HP, MP
  • 2x Troll PLD ----------> Weapon, MP
  • 14x Carmine Eruca --> Stat
C Area
  • Troll WAR ---------------------> Weapon, SJ, HP
  • W - Wandering Wamoura ---> Magic, JA
  • E - Sulfur Scorpion -----------> Magic, JA
SECOND FLOOR
C Area
  • 4x Emphatic Flan -----------> Magic, JA
  • Reactionary Rampart : Pop by kill all 4 flan while in spike mode
    • NQ - Hunting wasp (Bee)
    • HQ - Skirmish Pephredo (Bee)
W Path
  • 6x Troll ----------------------> SJ, MP
  • 7x Wamoura ----------------> Equipment
  • Socket NM : Flux Flan
  • NW path
    • 6x Troll -----------------> SJ, MP
    • 6x Wamoura -----------> Stat
  • SW path
    • 3x Troll -----------------> SJ, MP
    • 7x Wamoura -----------> Stat
E Path
  • 8x Troll ----------------------> Weapon, HP
  • 5x Scorpion -----------------> Stat
  • Socket NM : Flux Flan
  • NE path
    • 6x Troll -----------------> Weapon, HP
    • 6x Scorpion ------------> Equipment
  • SE path
    • 3x Troll -----------------> Weapon, HP
    • 7x Scorpion ------------> Stat
THIRD FLOOR
S Area
  • 20x Black Pudding ------------> Magic, SJ, Weapon, HP, MP
  • SW Path
    • 7x Black Pudding ------> Magic, SJ, Stat
  • SE Path
    • 7x Black Pudding ------> Magic, SJ, Weapon, Equipment
N Area
  • 20x Troll --------------------> JA, SJ, Weapon, HP, MP, Stat
  • NW Path
    • 7x Troll --------------> JA, HP, MP, Stat
  • NE Path
    • 7x Troll --------------> JA, Weapon, HP, MP, Equipment
C Area
  • Slot NM : Soulflayer : pop by Arrapago Card
  • Reactionary Rampart : Pop by kill all gear (E & W side SIMULTANEOUSLY)
    • NQ - Colibri
    • HQ - Zebra Zachary (cocatrice)
  • E Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
  • W Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
FOURTH FLOOR
W Side
  • 10x Gear --------> Agro + Link Magic & Sound , Warp in 60 sec
  • 5x Gears ---------> Magic
  • 1x Chariot -------->
  • Reactionary Rampart : Pop by kill all 10 Gear
    • NQ - Tragopan (bird)
    • HQ - Peryton (rocs)
E Side
  • 10x Gear--------> Agro + Link Magic & Sound , Warp in 60 sec
  • 5x Gears ---------> Magic
  • 1x Chariot -------->
  • Reactionary Rampart : Pop by kill all 10 Gear
    • NQ - Tragopan (bird)
    • HQ - Peryton (rocs)
FIFTH FLOOR
LONG-BOWED CHARIOT
  • 50,000 HP
  • Use Double-Attack & Zanshin
  • High Attack, Low attack Rating
  • Quickly build resistance to stun
  • Cannot Bind, Sleep
  • Can shadowbind
  • TP Regen at 20%
  • Normal Skill
    • Diffusion Ray : Cone Attack + Dispel
    • Inertia Stream : 10' AoE + Bind
    • Discharge : 10' AoE + Paralyze
  • Special Skill
    • Homing Missile : 10' AoE from Target , Throat Stab Effect 90% HP
      • Only use when tank is in front of it
      • NM will have a delay before it turn face
      • Kill all 10x Gear in 4th Floor before it warp to weaken

Arrapago Remnants Info

NOTE : I'm not taking any credit for any information here, mostly all info here is gained from information put up in the web by many nice people, to name a few : Wiki ffxiclopedia, Aurik livejournal, Order of the blue gartr forum, and i believe many other people. thx to them.

FIRST FLOOR

NW Section
  • 13x Qutrub DRK : drop Weapon, Head & Neck cells
  • 2x Lamia BLM : drop Magic, MP cells
  • 2x Lamia RNG : drop JA, Range cells
SW Section (Socket NM Route)
  • 13x Qutrub BLM : drop Weapon, Head & Neck cells
  • 2x Lamia SMN : drop Magic, MP cells
  • 2x Lamia COR : drop JA, Range cells
NE Section
  • 11x Skeleton DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 3x Lamia BRD : drop Magic, Range cells
  • 3x Ghost BLM : drop Ear & Ring, VIT, INT cells
SE Section (Card NM Route)
  • 13x Skeleton BLM & DRK : drop HP, Waist & Back, STR, AGI, VIT cells
  • 2x Lamia RDM : drop Magic, MP cells
  • 1x Lamia COR : drop JA, Range cells
  • 1x Lamia SAM : drop JA, MP cells
SECOND FLOOR

NW Section
  • 6x Qutrub DRK : drop Weapon, Head & Neck cells
  • 1x Lamia BLM : drop Magic, MP cells
  • 1x Lamia RNG : drop JA, Range cells
SW Section (Socket NM)
  • 6x Qutrub BLM : drop Weapon, Head & Neck cells
  • 1x Lamia SMN : drop Magic, MP cells
  • 1x Lamia COR : drop JA, Range cells
  • Socket NM is 1x Vile Wahzil, a Soulflyer, no info on this NM just yet. weak to thunder & light
NE Section
  • 4x Skeleton DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 2x Lamia BRD : drop Magic, Range cells
  • 2x Ghost BLM : drop Ear & Ring, VIT, INT cells
SE Section (Card NM Route)
  • 6x Skeleton BLM & DRK : drop HP, Waist & Back, STR, AGI, VIT cells
  • 1x Lamia RDM : drop Magic, MP cells
  • 1x Lamia SAM : drop JA, MP cells
  • Card NM is 1x Princess Pudding, a Flan, weak to fire, BLM type, 100% drop Usukane Body 15
C Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
THIRD FLOOR

E + N Section
  • 6x Skeleton BLM, DRK, DRG & THF : drop HP, Waist & Back, STR, AGI, VIT cells
  • 7x Ghost BLM : drop Ear & Ring, VIT, INT cells
  • 1x Lamia RDM : drop Magic, MP cells
  • 1x Lamia SAM : drop JA, MP cells
  • 1x Lamia BRD : drop Magic, Range cells
  • 2x Lamia COR : drop JA, Range cells
  • 3x Deviate Bhoot BLM : drop Magic, JA, VIT cells
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35
W + S Section
  • 7x Qutrub BLM & DRK : drop Weapon, Head & Neck cells
  • 1x Lamia RNG : drop JA, Range cells
  • 1x Lamia COR : drop JA, Range cells
  • 1x Lamia BLM : drop Magic, MP cell
  • 1x Lamia SMN : drop Magic, MP cells
  • 6x Psycheflayer BLM : drop Magic, JA, VIT cells
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35
FOURTH FLOOR

N Section
  • 6x Deviate Bhoot BLM NM : drop Magic, JA, VIT cells, not link, TP move "Perdition" : single target instant death(Stunable), rare EQ drop Ares Head 35.
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Rampart + reinforcement : Funguar + morbol
S Section
  • 6x Psycheflayer BLM NM : drop Magic, JA, VIT cells, not link, TP move "Reprobation" : large area Dispel all, rare EQ drop Morrigan Head 35.
  • 1x Qirin THF NM : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Rampart + reinforcement : Crab
FIFTH FLOOR
N + W Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Gears : drop body & Range cells
  • 3x Archaic Rampart + reinforcement : mandragora + gobbue
  • 1x Archaic Chariot NM : drop Body, Ear & ring, Leg & feet cells, 15.000 HP, rare EQ drop
    • Skadi Feet 35
    • Usukane Leg 35
    • Marduk Hand 35
S + E Section
  • 1x Qirin BLM NM : drop Magic, Leg & feet, INT cells, steal SJ cells, rare EQ drop is Ares Body 35
  • 6x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 2x Archaic Gears : drop body & Range cells
  • 3x Archaic Rampart + reinforcement : Sea Monks + Pugil + Orobon
  • 1x Archaic Chariot NM : drop Body, Ear & ring, Leg & feet cells, 15.000 HP, rare EQ drop
    • Skadi Feet 35
    • Usukane Leg 35
    • Marduk Hand 35
SIXTH FLOOR

C Section
  • Need Clear all center section mobs to open teleporter to 7th floor
  • 4x Archaic Gear : drop SJ, Leg & feet cells, rare drop Arrapago card, rare EQ drop is
    • Ares Leg 15
    • Skadi Hand 15
    • Usukane Head 15
    • Marduk Feet 15
    • Morrigan Leg 15
  • 4x Archaic Gears : drop body & Range cells
  • 2x Archaic Rampart + reinforcement : Treant (STR DEX INT cells)
  • 1x Archaic Rampart (W room) + reinforcement : mandragora (STR VIT AGI cells)
  • 1x Archaic Rampart (E room) + reinforcement : saplings (DEX INT MND cells)
  • 1x Qirin THF NM (pop by clear C section in 7min) : drop Weapon, DEX, AGI cells, Steal Body cells, rare EQ drop Morrigan Body 35.
SEVENTH FLOOR

ARMORED CHARIOT
  • Information :
    • 50.000 HP
    • Weakness : Ice, Earth
    • Resistance : Lightning, Light
  • Special Moves :
    • Diffusion ray : Cone attack damage + dispel (when target is in front, absorbed by shadow)
    • Inertia Stream : 10' AoE damage + bind (wipes shadow)
    • Discharge : 10' AoE damage + paralysis (wipes shadow)
    • MORTAL REVOLUTION : AoE damage + knockback + Stun (absorbed by 1-3 shadow)
  • 100% drop 2 of these EQ (possible to have same drop)
    • Ares Feet 25
    • Skadi Leg 25
    • Usukane Hand 25
    • Marduk Head 25
    • Marduk Body 25
    • Morrigan Feet 25

Equipment Statistic


Ares Plate Armor
Lv.75 WAR / PLD / DRK / DRG
Set: Enhances "Double Attack" Effect

Ares's Mask (Head) DEF:28 HP +2% MP+2% Accuracy+12 Attack+12 Evasion-12
Ares's Cuirass (Body) DEF:55 HP +3% MP+3% STR+12 VIT+12 Attack+24 Adds Refresh
Ares's Gauntlets (Hands) DEF:20 HP +1% MP+1% STR+4 VIT+4 Accuracy +10
Ares's Flanchard (Legs) DEF:35 HP +2% MP+2% STR+6 DEX+6 INT-3 MND-3 Double Atk+2%
Ares's Sollerets (Feet) DEF:20 HP +2% MP+2% VIT+3 AGI+3 Acc+7 Atk +7 Evasion-7

Skadi's Leather Armor
Lv. 75 THF / BST / RNG / COR
Set: Increases rate of critical hits

Skadi's Visor (Head) DEF:15 DEX+4 AGI+4 Attack +6 R.Attack +6 Haste +3%
Skadi's Cuirie (Body) DEF:40 DEX+8 AGI+8 CHR+8 Acc+10 Atk+5 R.Acc+10 R.Atk+5 Eva-10
Skadi's Bazubands (Hands) DEF:17 STR +5 AGI +5 Attack +10 R.Attack +10
Skadi's Chausses (Legs) DEF:28 Acc+4 Atk+5 R.Acc+4 R.Atk +5 Store TP +7 Haste +2%
Skadi's Jambeaux (Feet) DEF:16 STR+3 VIT+3 Acc+5 R.Acc+5 Eva-5 move speed+12%

Usukane Armor
Lv. 75 MNK / SAM / NIN / PUP
Set: Enhances Haste effect

Usukane Somen (Head) DEF: 20 STR+3 AGI+3 Acc+7 Evasion +7 Haste +3%
Usukane Haramaki (Body) DEF: 40 STR+8 DEX+8 INT+8 Acc+12 Eva+12 Store TP +6
Usukane Gote (Hands) DEF: 20 Acc+10 Evasion+10 Subtle Blow +5 Counter +2
Usukane Hizayoroi (Legs) DEF: 30 STR+5 DEX+5 Attack +10 Haste +3%
Usukane Sune-Ate (Feet) DEF: 22 Acc+7 Atk+7 Store TP +7 Haste +2% Enmity +5

Marduk's Jubbah
Lv. 75 WHM / BRD / SMN
Set: Enhances "Fast Cast" Effect

Marduk's Tiara (Head) DEF:17 MP+4% MND+3 CHR+3 Divine,Sing,Summon+7 Enmity-3
Marduk's Jubbah (Body) DEF:40 HP+3% MP+3% MND+12 CHR+12 Enhance Fast Cast, Refresh
Marduk's Dastanas (Hands) DEF:20 MP+2% MND+6 CHR +6 Adds "Regen" Enmity-4
Marduk's Shalwar (Legs) DEF:32 MP+3% CHR+10 Healing, Wind Inst, Summon+5
Marduk's Crackows (Feet) DEF:20 MP+3% MND+10 String,Enfeebling,Summon+5 Enmity-4

Morrigan's Robe
Lv. 75 BLM / RDM / BLU
Set: Enhances "Magic Atk. Bonus" Effect

Morrigan's Coronal (Head) DEF:15 MP+20 STR+4 INT+4 MND+4 Acc+5 Magic Accuracy +5
Morrigan's Robe (Body) DEF:38 STR+8 INT+8 MND+8 Acc+5 Atk+5 M.Atk.Bonus+5, Refresh
Morrigan's Cuffs (Hands) DEF:21 MP+25 Acc+5 Atk+5 Magic Acc+5 Magic Atk. Bonus +5
Morrigan's Slops (Legs) DEF:27 MP +25 STR+3 INT+10 MND+10 Enmity -2
Morrigan's Pigaches (Feet) DEF:18 MP +20 STR+3 INT+3 MND+10 Enmity -2

Questions and Discussion

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Salvage basic information

SALVAGE ENTRANCE (Nyzul Isle map)
  • Arrapago Remnants  --- G-8
  • Bhaflau Remnants  ----- H-9
  • Silver Sea Remnants  -- H-8
  • Zhayolm Remnants  ---- G-9
SALVAGE CELL
  • Incus Cell                : Unlocks weapons and shields
  • Castellanus Cell       : Unlocks head and neck equipment
  • Undulatus Cell         : Unlocks ranged and ammo equipment
  • Cumulus Cell           : Unlocks body equipment
  • Radiatus Cell          : Unlocks hand equipment
  • Virga Cell               : Unlocks earring and ring equipment
  • Cirrocumulus Cell    : Unlocks back and waist equipment
  • Stratus Cell             : Unlocks leg and feet equipment
  • Duplicatus Cell        : Unlocks support job
  • Opacus Cell             : Unlocks job abilities, weapon skills
  • Praecipitatio Cell    : Unlocks magic
  • Humilus Cell            : Removes HP Down effect
  • Spissatus Cell           : Removes MP Down effect
  • Pannus Cell              : Removes STR Down effect
  • Fractus Cell             : Removes DEX Down effect
  • Congestus Cell         : Removes VIT Down effect
  • Nimbus Cell             : Removes AGI Down effect
  • Velum Cell               : Removes INT Down effect
  • Pileus Cell                : Removes MND Down effect
  • Mediocris Cell          : Removes CHR Down effect
Armoury Crates (Coffers) Contents
  • Assassin's Drink (Increases Magic Accuracy)
  • Barbarian's Drink (Increases Attack)
  • Body Boost (HP Boost)
  • Braver's Drink (+15 to all attributes)
  • Champion's Drink (Increases crit. hit rate)
  • Cleric's Drink (Divine Veil+Erase effect)
  • Dusty Elixir (Restores a few HP and MP)
  • Dusty Ether (150 MP Potion)
  • Dusty Potion (300 HP Potion)
  • Dusty Reraise (Reraise III)
  • Fanatic's Drink (Provides invulnerability to physical attacks)
  • Fighter's Drink (Increases Accuracy)
  • Fool's Drink (Magic Defense)
  • Gnostic's Drink (Effect of Pax - Enmity generation is reduced)
  • Healing Powder (Curaga II)
  • Hermes Quencher (Flee speed for 30 seconds)
  • Hi-Potion (100 HP Potion)
  • Mana Boost (MP Boost)
  • Mana Powder (Restores MP of nearby party members)
  • Monarch's Drink (Effect of Regain - TP gradually restored)
  • Oracle's Drink (Increases Magic Attack)
  • Revitalizer (Resets the recast time for all Job Abilities)
  • Shepherd's Drink (Restores pet HP)
  • Soldier's Drink (Slightly Increases Attack)
  • Spy's Drink (Gives Haste effect)
  • Strange Juice (2 MP/tick Refresh)
  • Strange Milk (5 HP/tick Regen)
  • Vicar's Drink (Removes 2 random status ailments)
  • Wizard's Drink (Increases Maximum MP)
 

Salvage Area Drop

Arrapago Remnants -- 7 floor
  • Ares -------- 15 leg ----------- 25 feet ---------- 35 head body
  • Skadi ------- 15 hand --------- 25 leg ----------- 35 feet
  • Usukane ---- 15 head body -- 25 hand --------- 35 leg
  • Marduk ----- 15 feet --------- 25 head body -- 35 hand
  • Morrigan --- 15 leg ----------- 25 feet --------- 35 head body
Card NM : Usukane 15 body
Lv.15 Eq : Archaic Gear drop

Bhaflau Remnant -- 5 floor
  • Ares -------- 15 feet ---------- 25 head body -- 35 hand
  • Skadi ------- 15 leg ----------- 25 feet ---------- 35 head body
  • Usukane ---- 15 hand --------- 25 leg ----------- 35 feet
  • Marduk ----- 15 head body -- 25 hand --------- 35 leg
  • Morrigan --- 15 feet --------- 25 head body --- 35 hand
Card NM : Marduk 15 body
Lv.15 Eq : All Normal Mob

Silver Sea Remnant -- 5 floor
  • Ares -------- 15 head body -- 25 hand --------- 35 leg
  • Skadi ------- 15 feet --------- 25 head body -- 35 hand
  • Usukane ---- 15 leg ---------- 25 feet ---------- 35 head body
  • Marduk ----- 15 hand -------- 25 leg ------------ 35 feet
  • Morrigan ---- 15 head body -- 25 hand --------- 35 leg
Card NM : Ares 15 body + Morrigan 15 body
Lv.15 Eq : 100% drop of NM

Zhaoylm Remnants -- 7 floor
  • Ares -------- 15 hand --------- 25 leg ----------- 35 feet
  • Skadi ------- 15 head body -- 25 hand --------- 35 leg
  • Usukane ---- 15 feet --------- 25 head body -- 35 hand
  • Marduk ----- 15 leg ----------- 25 feet --------- 35 head body
  • Morrigan ---- 15 hand --------- 25 leg ----------- 35 feet
Card NM : Skadi 15 body
Lv.15 Eq : 100% drop of NM



Members Point

Inactive
  1. Jokerjk -------------- 4
  2. Yiranura ------------ 6
  3. Dinoo ---------------- 11
  4. Warbandit ---------- 2
  5. Avant ---------------- 17
  6. Syme ----------------- 14
  7. Mountaindew ------ 09
  8. Shiishiui ------------ 08
  9. Kicky ---------------- 08

Last Updated :
25/04/2008
Please check Main Page for Active Member Points