Saturday, December 8, 2007

Note on Zhayolm

DAT
  • Program Files\Playonline\SquareEnix\FINAL FANTASY XI\ROM4\1\72.DAT
  • Notepad + Wordwrap
FIRST FLOOR
  • ZIZ :
    • No Silence !!!
    • No Tachi:Gekko
    • No Guillotine
    • No Chaotic Eye, No Radiant Breath, No Bad Breath
SECOND FLOOR
  • Wyvern : DO NOT USE CELL IF PARALYZED

THIRD FLOOR

FOURTH FLOOR
  • Always STUN Rampart "Reinforcement"
  • Position ?
    • NW (3) ------- NE (4)
    • .....I.......................I
    • SW (1) ------- SE (2)
FIFTH FLOOR
  • It is possible to pass 5th Floor N if understand how Gear Move, they have 2 movement patterns
    • Counter-Clockwise
    • Clockwise

  • the outer gears will rotate around the pillar counterclockwise, then pause 15 seconds, then rotate 1 step around the pillar clockwise.
  • There are 8 outer gears. There are also 4 inner triple-gears which roam in the grey circle. Those can be dangerous so keep an eye on them.
  • Each pattern has safe spots (green) and aggro spots (red)
  • In these images, north is up. You start on the east.The safe transition is to wait until the pattern is clockwise and go to the southeast corner. Wait until the gears switch pattern, then go to the south hall. Wait until the gears switch pattern, then go to the southwest corner. Wait until the gears switch pattern, then go to the west hall.
  • If you get hamstrung by the 4 floating free gears, just hang out in the corners which are pretty much always safe.
  • They SIGHT AGRO & SOUND AGRO (much smaller distance +/- 8')
SIXTH FLOOR
  • Archaic GEARS is not sleepable
  • GEARS can be Bind + Grav if Link
  • Gears move on Track (easy pull) care while in the middle
  • Gear move random
  • Rampart is NOT AGRO
  • Kill Chariot with same Strategy as NM
SEVENTH FLOOR
  • ALWAYS HAVE RR ON BOSS --> cannot pass if dead
  • DISCOID
    • 4400 dmg ---> SHELL IV 3436
    • SHELL V for Discoid
    • Stoneskin for Discoid
    • MDB not work
    • Magic damage -x% Work

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