Friday, November 9, 2007

Silver sea info

As always , i'm not taking credit for all information here, they are from many info posted on webs such as in Wiki and other people live-journal, thanks to them we have these info.

FIRST FLOOR
  • Can only pick 1 path, W or E (for boss run)
  • W PATH
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • NM : 6xFomor NM : MNKx2 RNGx1 CORx1 RDMx2
      • AUTO LINK
      • drop : 3xcell each of Weapon, Mag, SJ, HP, Body, JA
      • also drop : 1xcell each of Rng, Hand, MP, STR, VIT
      • Pop 1xFomor MNK NM
  • E path
    • Enemy : 16xFomor
      • drop all 20 type of cells
      • AGRO to Sound, Low HP at 20', JA at 20'
      • NOT LINK
    • Enemy : 8xFomor NM : MNKx2 RNGx2 CORx2 RDMx2
      • LINK by sound
      • drop : 3xcells each of Weapon, Mag, SJ, HP, Body, JA, Rng, VIT
      • also drop : 2xcells each of Feet, hand, head, waist, ring, MP, STR, MND
  • C Area
    • Enemy : 20xFomor
      • AGRO like hpemde in Sea (will not attack as long as have sneak)
      • drop rate is only 50%
    • TP at H-7
SECOND FLOOR
  • Can choose 4 path , NE & SW path for boss run
  • NW Path
    • Access : 1xImp NM
    • NM : 1xImp NM
      • Pop after access NM is dead
    • Socket NM : 1xImp NM
      • Pop after access NM is dead
    • TP at G-6
  • SE Path
    • Access : 4xImp
    • NM : 16xFomor
      • Fomor NOT LINK to Fomor , Imp NOT LINK to Imp
      • Fomor LINK to imp by SOUND
      • Imp LINK to Fomor by SIGHT
      • After all 16 fomor dead, a Fomor RDM NM will pop
    • TP at I-9
  • NE & SW PATH
    • Enemy : 16xFomor + 4xImp
      • Fomor AGRO to SOUND
      • Imp AGRO to TRUE SIGHT
    • TP at I-6 (for NE), and at G-9 (for SW)
THIRD FLOOR
  • Choose 2 Path , to go E (boss run) or W
  • N AREA
    • Access : 1xImp NM
      • Patrol area at extreme speed
      • NOT AGRO & NOT LINK
      • will back to patrol every 10-15% HP
    • NM : 8xGear
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gear is dead a Gear NM will pop
    • Card NM : 1xPorrogo NM
  • S AREA
    • Enemy : 2xGear, 2xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
  • E AREA
    • Access : 4xRampart
    • NM : 4xGear + 4xGears
      • Gear is LINK to other gear by SOUND and SIGHT
      • After all 8 Gears is dead, a Gears NM will pop
    • TP at J-7
  • W AREA
    • Enemy : 4xGear, 4xGears, 4xRampart
      • Gears AGRO to TRUE SIGHT + TRUE SOUND
    • TP at F-7
FOURTH FLOOR
  • 2 path, E and W (for boss run)
  • E PATH
    • Access : 1xChariot
    • NM : 4xRampart
      • After all 4 rampart is dead, a Rampart NM will pop
      • leave Rampart un-agroed , it will pop an Adamantoise NM
    • Enemy : 10xGears
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
      • Gears LINK to SOUND and SIGHT
    • Patrol : 6xGear
      • patrol the whole E path in a pack
  • W PATH
    • Enemy : 8xGear, 8xGears, 4xRampart, 1xChariot
      • Gears AGRO to TRUE SOUND and TRUE SIGHT
  • TP at H-8
FIFTH FLOOR
LONG ARMED CHARIOT
  • 50,000 HP
  • Weakness : Ice, Earth
  • Resistance : Thunder, Light
  • Normal Skill
    • Diffusion Ray : Cone Attack damage + dispel (only if directly in front)
    • Inertia Stream : 10' AoE damage + Bind
    • Discharge : 10' AoE damage + Paralyze
  • Special Skill : Brainjack
    • Single target Charm + 25 hp/tic poison for 90 seconds
    • Instant use JA, but before use will turn to face target (aproximately 2 sec delay)
    • Have a macro equip for useless weapon
    • Regen III + Regen Drinks
    • Bind + Gravity Charmed players
    • below 25% will use more often

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