Friday, December 21, 2007

Arrapago Party and Cell

PARTY

  • Hijikata ................. THF/NIN
  • Avant .................... WAR/NIN
  • Quarax .................. RDM/WHM --> RDM2
  • Syme ..................... BST/WHM --> BST1
  • Yoshime ................. BLM/WHM --> BLM1
  • Mountaindew ............ BLM/WHM --> BLM2
  • Enigmaa ................ MNK/NIN --> MNK1
  • Dinoo .................... MNK/NIN --> MNK2
  • Gustavi .................. BRD/WHM
  • Lun ...................... RDM/WHM --> RDM1
  • Brithin ................... RDM/WHM -> RDM3
  • Simoncy ................. BST/WHM --> BST2

CELLS
  • Magic . : RDM1 WAR RDM2 BRD MNK1 MNK2 BLM1 RDM3 BLM2
  • SJ ..... : WAR MNK1 MNK2 BLM1 BLM2
  • JA ..... : WAR THF MNK1 MNK2 BST1 BST2 RDM
  • Weapon : WAR THF MNK1 MNK2
  • Rng .... : THF BRD BST1 BST2
  • Other Note
    • EQ/HP .: WAR MNK1 MNK2
    • Hand .. : THF
    • Head .. : RDM1
Note on CELL
  • All cell Drop rate is by chance and affected by TH
    • TH Need JA cell
    • Hand + Weapon
  • Magic cell drop 1st - 4th floor --> @50% = 9 MAX
    • 8 Possible drop 1st floor : 50% drop rate = 4
    • 1 Possible drop 2nd floor : 50% drop rate = 1
    • 2 Possible drop 3rd floor : 50% drop rate = 1
    • 5 Possible drop 4th floor : 50% drop rate = 2
  • JA cell drop 1st - 4th floor --> @50% = 6 MAX
    • 6 possible drop on 1st floor : 50% drop rate = 3
    • 1 possible drop on 2nd floor : 50% drop rate = 1
    • 1 possible drop on 3rd floor : 50% drop rate = 0
    • 5 possible drop on 4th floor : 50% drop rate = 2
  • SJ cell drop 4th - 5th floor --> @50% = 6 MAX
    • 6 possible drop 4th floor : 50% drop rate = 3 max
    • 8 possible drop 5th floor : 50% drop rate = 2 max

Arrapago Farm Run

FIRST FLOOR (30 min/30)
  • Start at N (G-6)
  • Team1
    • Camp 1 : F/G - 8 --> 2 BLM
    • Camp 2 : F/G - 7 --> 2 RNG
    • Camp 3 : G - 9/10 --> 2 SMN
    • Camp 4 :F - 9/10 --> 2 COR
  • Team 2
    • Camp 1 : H - 7/8 --> 2 BRD
    • Camp 2 : H/I - 9 --> 1 RDM + 1 SAM
    • Camp 3 : H/I - 10 --> 1 RDM + 1 SAM
  • Target Mobs :
    • 8 x Lamia BLM SMN RDM BRD : 8 Magic / 6 MP / 2 Rng
    • 6 x Lamia RNG COR SAM : 6 JA / 4 Rng / 2 MP cell
    • 26x Qutrub : Weapon, Head
    • 24x Skeleton : HP, Waist, STR AGI VIT
  • Teleporter : SE (H-10)
SECOND FLOOR (5 min/35)
  • Start at SE (I-9)
  • Target Mobs :
    • 1x Lamia RDM : 1 Magic / 1 MP
    • 1x Lamia SAM : 1 JA / 1 MP
  • Bhaflau Card NM : Princess Puding
    • Kite
    • DOT
    • Weak to fire
  • Qirin BLM NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Teleporter : C (H-8)
THIRD FLOOR (5 min/40)
  • Start at C (G-9)
  • THF sneak invis to Teleporter : N (G-8) / S (G-9)
  • Other Farm cell :
    • N camp 1 : I-9 --> 1 RDM + 1 SAM
    • N camp 2 : H-8 --> 1 BRD + 2 COR
    • S camp 1 : G-9 --> 1 BLM + 1 SMN
  • Qirin THF NM
    • This require a hell lot of time to kill, SKIP !!
FOURTH FLOOR (20 min/60)
  • Start at C (H-7)
  • Target Mobs :
    • 6x Archaic Gear : 6 SJ / feet
    • 5xGhost : 5 Magic / JA / feet
  • N : Ghost BLM NM
    • STUN PERDITION !!! (Single Death)
  • S : Soulflyer BLM NM
    • STUN REPROBATION !!! (AOE dispel)
    • Stun Tribulation (AOE blind + super Bio
  • Qirin THF NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Teleporter : NE (I-7) / SW (G-9)
FIFTH FLOOR (40 min/100)
  • Start at NE (I-7) / SW (G-9)
  • Target Mob :
    • 8xGear : 8 SJ / feet
    • 2xGears : 2 Body / Rng
    • 3xRampart : 3 Hand / HP / MP
      • STUN REINFORCEMENT !!!
  • Qirin BLM NM
    • Melee Safe TP
    • Melee invisible near Qirin, same time attack WS
    • Mage start cast Magic same time
  • Chariot NM
    • 2 Melee : Melee --> Chariot <-- Melee
    • Other Stay away from AOE
    • Never Face Chariot to Mage
  • Teleporter : C (H-8)
SIXTH FLOOR (Not needed for farm run)
  • Start at C (H-7)
  • Target Mob :
    • 4xGear
    • 4xGears
    • 2xRampart
  • Qirin THF NM
    • Pop condition : clear all target mob in 7 min LOL
  • Teleporter : N (H-6)

Arrapago Farm Logic

1st FLOOR ............... SE ................(30min/30)
.....................................I --> Farm Weapon, Magic, MP
.....................................I --> Farm JA, Rng, Head, Waist, Ear
2nd FLOOR .............. SE ................(5min/35)
..................... Qirin BLM : Ares Body 35
............................./ .................\ --> Farm Magic, MP, JA
.........................../ .....................\
........................ / .........................\
3rd FLOOR .... N ........................S .(5min/40) skip
.... Qirin THF : Morrigan Body 35..... Qirin THF : Morrigan Body 35
.....................I ................................I --> Farm Magic, MP
.....................I ............................... I
4th FLOOR .... N ........................S .(20min/60)
.... Qirin THF : Morrigan Body 35... Qirin THF : Morrigan Body 35
.... Bhoot BLM : Ares Head 35....... Soulflyer BLM : Morrigan Head 35
........................ \ ........................./ --> Farm SJ, Feet
...........................\ ...................../ --> Farm Card, [R1-15]
.............................\ ................./
5th FLOOR ................ C ...............(40min/100)
..................... Qirin BLM : Ares Body 35
..................... 3xRampart --> Chariot : Skadi Feet 35
................................................... Usukane Leg 35
................................................... Marduk Hand 35
.....................................I --> Farm Card, [R1-15]

[R1-15] = Ares Leg 15
............Skadi Hand 15
............Usukane Head 15
............Marduk Feet 15
............Morrigan Leg 15

Tuesday, December 18, 2007

January 2008

  • 03/01 : (R2-25) --> Zhayolm Boss (changed)
  • 10/01 : (R1-35) --> Arrapago Farm
  • 17/01 : (R2-35) --> Silver Sea Farm
  • 24/01 : (R1-25) --> Bhaflau Boss
  • 31/01 :
I'm sorry if we have to change schedule on site, because sometime the number of people affecting target area heavily.

Thursday, December 13, 2007

Zhayolm Boss Route

1st Floor .............NE : 15 min (15/15)
................................I --> Farm Magic, JA, SJ, Weapon cells
................................I
2nd Floor .............C : 15 min (15/30)
................................I --> Farm EQ cells
................................I
3rd Floor ..............S : 10 min (10/40)
................................I --> Farm MP cells
................................I
4th Floor ..............S : 8 min (8/48)
................................I --> Farm HP cells
................................I --> Kill 1xRampart
5th Floor ..............C : 2 min (2/50)
................................I --> Flee + Teleport
................................I
6th Floor ..............C : 25 min (25/75)
................................I --> Kill 10xGears + 2xGear + 1xRampart
................................I
7th Floor ..............C : 25 min (25/100)
................................I --> BattleClad Chariot
................................I --> Get EQ + Exit

Saturday, December 8, 2007

Note on Zhayolm

DAT
  • Program Files\Playonline\SquareEnix\FINAL FANTASY XI\ROM4\1\72.DAT
  • Notepad + Wordwrap
FIRST FLOOR
  • ZIZ :
    • No Silence !!!
    • No Tachi:Gekko
    • No Guillotine
    • No Chaotic Eye, No Radiant Breath, No Bad Breath
SECOND FLOOR
  • Wyvern : DO NOT USE CELL IF PARALYZED

THIRD FLOOR

FOURTH FLOOR
  • Always STUN Rampart "Reinforcement"
  • Position ?
    • NW (3) ------- NE (4)
    • .....I.......................I
    • SW (1) ------- SE (2)
FIFTH FLOOR
  • It is possible to pass 5th Floor N if understand how Gear Move, they have 2 movement patterns
    • Counter-Clockwise
    • Clockwise

  • the outer gears will rotate around the pillar counterclockwise, then pause 15 seconds, then rotate 1 step around the pillar clockwise.
  • There are 8 outer gears. There are also 4 inner triple-gears which roam in the grey circle. Those can be dangerous so keep an eye on them.
  • Each pattern has safe spots (green) and aggro spots (red)
  • In these images, north is up. You start on the east.The safe transition is to wait until the pattern is clockwise and go to the southeast corner. Wait until the gears switch pattern, then go to the south hall. Wait until the gears switch pattern, then go to the southwest corner. Wait until the gears switch pattern, then go to the west hall.
  • If you get hamstrung by the 4 floating free gears, just hang out in the corners which are pretty much always safe.
  • They SIGHT AGRO & SOUND AGRO (much smaller distance +/- 8')
SIXTH FLOOR
  • Archaic GEARS is not sleepable
  • GEARS can be Bind + Grav if Link
  • Gears move on Track (easy pull) care while in the middle
  • Gear move random
  • Rampart is NOT AGRO
  • Kill Chariot with same Strategy as NM
SEVENTH FLOOR
  • ALWAYS HAVE RR ON BOSS --> cannot pass if dead
  • DISCOID
    • 4400 dmg ---> SHELL IV 3436
    • SHELL V for Discoid
    • Stoneskin for Discoid
    • MDB not work
    • Magic damage -x% Work

Zhayolm Party and Cell

PARTY
  • Enigmaa ................ MNK/NIN --> MNK1
  • Lun ...................... WHM/BLM
  • Gustavi .................. BRD/WHM
  • Brithin ................... RDM/WHM -> RDM2
  • Yoshime ................. BLM /WHM --> BLM1
  • Avant .................... NIN/WAR
  • Hijikata ................. THF
  • Simoncy ................. BST/WHM --> BST2
  • Quarax .................. RDM/WHM --> RDM1
  • Mountaindew ............ BLM/WHM
  • Syme ..................... BST/WHM --> BST1
  • Dinoo .................... MNK/NIN --> MNK2

BOSS PARTY
  • Switch Avant and Dinoo
CELLS
  • Magic . : WHM RDM1 NIN BRD MNK1 MNK2 RDM2 BLM1 BLM2
  • SJ ..... : NIN MNK1 MNK2 BLM1 BLM2 BRD
  • JA ..... : NIN MNK1 MNK2 BST1 BST2 RDM1 RDM2
  • Weapon : NIN MNK1 MNK2 THF
  • Rng .... : THF BRD BST1 BST2
  • Other Note
    • EQ/HP : MNK1 MNK2 NIN WHM RDM1 RDM2 BLM1 BLM2 BRD
    • Hand .. : THF
Note on CELL
  • Max is 9 Magic cell !!!

Zhayolm Boss

1st Floor : 15 min /15
  • Target cell :
    • Wpn : Melee only
    • JA : Melee + RDM
    • SJ : Melee + BLM + RDM
    • Mag : Melee + WHM + RDM + BLM + BRD
  • Target :
    • SE : Puk : Weapon
    • NW : Raptor : JA
    • SW : Bugard : SJ
    • NE : Ziz : Magic
  • Note :
    • NOTE DAY OF ENTRY !!!
    • 1 ppl straight Sneak Invis to NE TP (I-8)
    • Sneak Invisible to Camp
    • most likely will divide 2 Team Farm
    • NEVER EVER SILENCE ZIZ !!! no Guillotine !!!
    • Can turn around for Baleful Gaze
    • Widescan Note
      • On widescan list :Mob no 1,2 , 5,6, 9,10, 13,14 Drop cell, other not
      • Widescan Pull : 1st 1st 3rd 3rd 5th 5th 7th 7th
      • /target <>
2nd Floor : 15 min / 30
  • Target cell :
    • Body : MNK + Healer
    • Waist : MNK
    • Range : THF BRD BST
  • Target :
    • NE : 8xLizard : 2xWaist +/- 1xBody / 2xRng / 2xRing
    • NE : 1xMamool : 2xWaist +2xBody / 2xRng / 2xRing
    • SW : 2xWyvern : 2xFeet +/- 1xBody
    • SE : 2xLizard : 2xWaist +/- 1xBody
    • NW : 2x Wyvern : 2xHead +/- 1xBody
  • Note :
    • on widescan : mob no 1, 4, 6 , 7 drop cell, other not
    • DO NOT USE CELLS WHILE PARALYZED !!!
    • Someone stay at TP in the C area (H-8)
3rd Floor : 10 min / 40
  • Target cell :
    • MP : RDM WHM BLM
  • Target :
    • S1 : 4 mamool NIN : 3xStat + Hp / MP
    • S2 : 4 mamool DRG : 3xStat + Hp / MP
    • S3 : 4 mamool BST : 3xStat + Hp / MP
  • Note :
    • Someone go straight to TP in S (H-9)
4th Floor : 8 min /48
  • Target cell :
    • HP : MNK WHM RDM BLM
  • Target :
    • 4xMamool (NIN/DRG/BST/THF) : 2 set 3xStat
  • Note :
    • Send Party 2 to kill rampart
      • 1st rampart : Fire / Earth
      • 2nd rampart : Water / Wind
      • 3rd rampart : Ice / Lightning
      • 4th rampart : Light / Dark
    • Send 1 member Party 2 to TP at S (G-9)
5th Floor : 2 min / 50
  • Note :
    • THF : Perfect dodge train all mob to TP
    • 2xMember Follow to TP at C (H-8)
6th Floor : 25 min / 75
  • Target :
    • 10xGears
    • 2xGear
    • 1xChariot
  • Note :
    • someone Rng atk chariot then run into W room
    • Pull Gears 1 by 1
    • Gear and Gears LINK & AGRO
    • After engaging last mob , someone go to TP at S (H-9)
7th Floor : 25 min /100


BattleClad Chariot
  • Positioning
    • Tank : 2xMNK
      • Yellow dot in picture
      • Stand in front of NM
      • Stand as far away as possible , as long as can hit melee (3-5')
    • PT 1 :
      • Top Blue dot in picture
      • Stand > 10' from NM
      • Stand <>
      • Stand away from Diffusion Ray
    • PT 2 :
      • Bottom Blue dot in picture
      • Stand > 10' from NM
      • Stand <>
      • Stand away from Diffusion Ray
  • How to get into position
    • Buff at start (away from NM) ,I think NM agro to Sound and Magic
    • PT1 and PT 2 fast into position
    • Use hijikata as Pointer : DO NOT PASS ME, STAY CLOSE TO ME
    • the other PT just mirror our position
    • 2x MNK Move in NM ,Chi blast then stand hold
  • Position Note :
    • All PT1 and PT2 member please stay in tight group
    • if you are hit by NM move other DISCOID then you need to adjust your position
    • if you are not hit by DISCOID then you need to adjust your position
    • other than that if you are not a BRD then do not move
  • IMPORTANT NOTE :
  1. Keep Reraise up
  2. Paralyna if Discharge
  3. Rebuff MNK if Diffusion Ray
  4. After DISCOID Cure Tank, Curaga, 1 MNK do not hit, rb1 anyone dead
  5. BLM Keep DOT at all time Bio 2 + Poison 2 + element Choke Drown
  6. NM weak to Ice + Earth
  7. NM is stunable !! Make stun order
  8. RDM keep Slow, Paralze, Blind on NM
  9. Keep Stoneskin up
  10. DRK use absorb spell + other Magic
  11. SMN use Titan on MNK

Friday, December 7, 2007

Note on Silver Sea

CHECKLIST :
  1. Check which NM need to be killed --> Confirm Route
  2. Confirm 4 Main Cells Order + notable Equip cell (for THF, RDM1, MNK)
Proposed Route :
  • 1st floor : W : hammerblow - usukane head
  • 2nd floor : SE : powderkeg - morrigan legs
  • 3rd floor : E : gyroscopic gears - ares legs (Skip?)
  • 4th floor : E : citadel chelonian - usukane body
Alternate Route :
  • 1st floor : W : hammerblow - usukane head
  • 2nd floor : NW : gakke - marduk feet (SKIP!)
  • 2nd floor : NE : no NM
  • 3rd floor : N : gyroscopic gear - skadi hand (Skip?)
  • 3rd floor : N : Card NM (only if need)
  • 3rd floor : E : gyroscopic gears - ares legs (Skip?)
  • 4th floor : E : citadel chelonian - usukane body


FIRST FLOOR
  • W : Fomor HAMMERBLOW NM (MNK)
    • Everyone go to SE corner of the room
    • THF + 2 puller ready
    • THF will agro link all 6 (can use JA to get agro)
    • THF will run, use HIDE, fomors will lose hate and back to their post
    • 2 puller pull 2 fomor and bring back to camp
    • These cannot be slept? BLM / RDM cannot, if have BRD try lullaby
    • if have a tank then 1 tank keep 1 fomor, other will kill the other one
    • Make sure everyone stay on corner when fomor return to their position
    • Do not touch returning fomors , they will link again.
    • THF sneak n back to camp
    • Repeat
  • E : 8 Fomors room : those fomors LINK by SIGHT, AGRO by SOUND
SECOND FLOOR
  • CHECK ROUTE !!!
    • NW : Marduk Feet & Skadi Hand
    • NE : Skadi Hand
    • SE : Morrigan Legs
    • SW : None
  • NW : Imp DEVILET NM (door NM)
    • Have a HUGE ammount of HP
    • Hit VERY Fast, keep slow , elegy
    • Did not drop Magic Cells
  • NW : Imp DEKKA (Marduk Feet 35)
    • Easier than Devilet and have less NM
  • NW : Imp Gakke NM (Socket NM)
    • took same amount of time to kill as Dekka, so pls consider
  • SE : Fomor Powderkeg NM (RDM) (Morrigan Legs 35)
    • Need a huge amount of time to pop
    • Kill 16 fomor to pop
    • Fomor LINK to Imp by SOUND
    • Imp LINK to Fomor by SIGHT
    • Will always try to pull Fomor First , If Imp link, Kill Imp, leave Fomor to Puller to kite it.
    • Also need to kill all 4 Imps to open door
THIRD FLOOR
  • N : Gyroscopic Gear NM (Skadi Hands 35)
    • Need Kill 8 Gear to Pop
    • these gear move in a pattern, sometime they will gather together in the middle which make them cannot be pulled.
    • STUN Restoral
    • Make sure u pop NM before killing Imp, otherwise it cannot be pop
    • Need kill Imp to open door this NM move in super speed, NOT AGRO, NOT LINK, and will run away every 10-15% HP lost, have people spread out n claim ASAP.
  • E : Gyroscopic Gears NM (Ares Legs 35)
    • Need kill 4 Gear + 4 Gears to Pop
    • STUN Restoral
    • Tank to Side , NEVER make it face mage
    • ONLY if tanks have Utsusemi
FOURTH FLOOR
  • W : Adamantoise Citadel Chelonian NM (Usukane Body)
    • Killing all 6 patroling Gear
    • have THF get a Fanatics Drinks, Stand wait patrol to come the use drinks
    • other pull gear to Start , Mage also pull some and sleep, Tank voke slept mob, let 2 MNK tank the one targeted. target is kill 3 at least.
    • after finish THF + 4 puller go to big room
    • assign 4 rampart to 4 puller
    • THF SP or Fanatic's Drink agro all 10 gears + 1 chariot
    • 4 puller get ramparts and bring to small room (DO NOT LOSE HATE !!) have only about 40 second to pull those 4 rampart out of main room
    • THF need Die near main room
    • After all 4 rampart is dead, a Rampart will pop, DO NOT AGRO IT, after some time CC will pop, then CC can be pulled without link.

Wednesday, December 5, 2007

Silver Sea Party and Cell

PARTY SETUP
  • Enigmaa.......... MNK/NIN
  • Dinoo............. MNK/NIN
  • Gustavi........... WAR/NIN or NIN/WAR
  • Lun................ RDM/BLM
  • Simoncy.......... BRD/WHM
  • Yoshime ......... BLM/WHM
  • Hijikata ........... THF/NIN
  • Avant............... WAR/NIN or NIN/WAR
  • Mountaindew ...... BST/NIN
  • Brithin ............. RDM/WHM
  • Syme ............... BST/NIN
  • Quarax ............ RDM/WHM
CELLS ORDER
  • Magic . : RDM1 TANK1 TANK2 BRD BLM1 MNK1 MNK2 RDM2
  • SJ ..... : TANK1 TANK2 MNK1 MNK2 BRD BLM1 RDM1 RDM2
  • JA ..... : TANK1 TANK2 BST MNK1 MNK2 THF RDM1 RDM2
NOTE 1 ..........BST in that order only if have RNG slot
NOTE 2 ..........BRD in that order only if have RNG slot
  • Weapon ... : TANK1 TANK2 MNK1 MNK2 THF BST
  • Range ..... : THF BRD BST
  • All EQ ............ : TANK1 TANK2 MNK1 MNK2
  • HP, MP, Stat .: lot what u need
NOTE 3 ..........RDM1 (Lun) Lot First Head (forget that, sorry)
NOTE 4 ..........THF Lot First Feet & Hand

NOTE 5 ..........PLEASE CONFIRM BEFORE USING JA/SJ/MAGIC CELL

please remind me if u think
anything is useful for you

Tuesday, December 4, 2007

Silver Sea Farm

PLEASE REFER TO SILVER SEA INFO
General Information :
  • Bring Echo Drop for Imps
  • Poison pot is also a good addition
  • Enemy type is :
    • Fomors
    • Imps
    • Archaic Machinery
1st FLOOR
W Path : Time : 30/30
  • Cells : 16xFomor
    • Fomor in general drop all 20 types of cells, this caus the most problem in this area
    • Fomor not link to other fomor unless noted
    • Fomor agro to Sound, Low HP (20') and JA (20')
  • NM : 6xFomor NM (Auto link) : MNKx2 RNGx1 CORx1 RDMx2
    • THF agro, other pull 2-3 fomor , sleep and kill in above order, repeat
    • Will get 3xWeapon, 3xMag, 3xSJ, 3xHP, 3xBody, 3xJA + other cells
    • After all 6 fomor dead, a Fomor NM will pop
C Area : Time : 0/30
  • 1 ppl sneak and go to TP (H-7)
2nd FLOOR + 3rd FLOOR (the two paths)

NW path (2nd floor) : Time 5/35
  • NM + Access : 1xImp NM
    • Remember poison pot , mages careful of sleepga
    • After Imp dead, an Imp NM will pop
    • Socket duplicator NM also pop, an Imp NM
  • 1 ppl (no cell) wait at TP (G-8)
N path (3rd floor) : Time 20/55
  • NM : 8xGear
    • After all 8 gear is dead, a Gear NM will pop
  • Access : 1xImp NM
    • Patrol at extreme speed, NOT AGRO, NOT LINK
    • every 10-15% will deagro (no regen)
    • After imp dead, door to C area will open
    • Continue to E Path (I-8)
------------------------------------------------------------------------------

SE path (2nd floor) : Time 25/55
  • NM : 16 Fomor
    • Fomor NOT LINK to Fomor , Imp NOT LINK to Imp
    • Fomor LINK to imp by SOUND
    • Imp LINK to Fomor by SIGHT
    • After all 16 fomor dead, a Fomor NM will pop
  • Access : 4 Imp
    • After all 4 imp dead, door to TP will open
    • 1 ppl go to TP (I-9)
S path (3rd floor) : Time 0/55
  • Other Enemy : 2xGear , 2x Gears, 4xRampart
  • Pull if Gear is agro, only to pass to E Path (I-8)
3rd FLOOR (merging path)
East Path : Time 15/70
  • NM : 4xGear + 4xGears
    • After kill all 8 enemy a Gears NM will pop
  • Access : 4xRampart
    • After kill all 4 enemy, door to TP (J-7) will open
4th FLOOR
East Path : Time 30/100
  • 6xArchaic Gear patrol in pack !!! clear these before proceed
  • NM : 4xRampart
    • After all 4 ramparts is dead, a Rampart NM will spawn
    • Rampart NM will call an adamantoise NM if left unagroed
  • Other Enemy : 10xGears
    • not needed , impossible to kill rampart with these around.
    • Sacrifice pull to starting TP?
  • Access : 1xChariot
    • Not needed

Silver Sea Farm Logic

1st ......................W
.............. ..... .......6xFomor NM --> 1xFomor NM
................ ..... .....
Usukane Head 35
................................./..................\
.............................../......................\
............................./..........................\

2nd .......NW........................SE
..........
1xImp NM --> 1xImp NM.........16xFomor --> 1xFomor NM
..........Marduk Feet 35........ .. .. ....Morrigan Leg 35
..........Skadi Feet 15.............. .. ... Usukane Leg 15
.......................l........................................l
.......................l........................................l
.......................l........................................l
3rd ...........N............................S
.............8xGear --> 1xGear NM...........none
.............Skadi Hand 35
.............
Marduk Hand 15
.............Zhayolm Card --> 1x Porrogo NM
.............Ares + Morrigan Body 15

.............................\............................../
...............................\........................../
.................................\....................../

....................................E
.................................4xGear + 4xGears --> 1xGears NM
.................................Ares Leg 35
.................................Ares Head 15
.............................................l
.............................................l
.............................................l
4th ...........................E
................ ................4xRampart --> 1x Rampart --> 1xNM
................. ...............Usukane Body 35
.................. ..............Morrigan Head 15

Salvage Route Info

As all of you have realized, because of the time constraint it is just not possible to target clear all NM in each Salvage area, so in effect we will need to target only the desired NM.
As each equipment will need between 3 to 4 items to get completed there will be 4 possible Equipment Route. This is what we need to decide.

.........Ares...........Skadi...........Usukane.....Marduk.......Morrigan
R 1 ....Head&Body...Feet............Legs............Hands..........Head&Body
R 2 ....Legs............Hands..........Head&Body...
Feet............Legs
R 3 ....Hands..........Head&Body...
Feet............Legs............Hands
R 4 ....Feet.
...........Legs...........Hands...........Head&Body...Feet

.................Lv.15.............Lv.25..............Lv.35
Route 1 .....SilverSea..........Bhaflau.............Arrapago
Route 2 .....Arrapago..........Zhayolm...........SilverSea
Route 3 .....Zhayolm...........SilverSea...........Bhaflau
Route 4 .....Bhaflau............Arrapago...........Zhayolm


  • Why need to assign route? So we can get an equipment set (all 3 parts) faster !!! , if we just go randomly killing everything we don't need we will be wasting a whole lot of time.
  • Those route are in pairs, so :
    • Route 1 can be paired with Route 2
    • Route 3 can be paired with Route 4

December

December 2007 Schedule and Realizatiion
  • 06/12 Silver Sea Farm .....(R2 - 35)
  • 13/12 Zhayolm Boss ........(R2 - 25)
  • 20/12 Zhayolm Boss ........(R2 - 25) --> CHANGED
  • 27/12 Holiday (out of town sorry) ---> CHANGED

Salvage Route Survey 2 (Results)

Survey Results ^^
I give 3 points for 1st choice and 2 points for 2nd choice and the result is like this :
  • Route 1 : 35 % -- (5 1st pick, 3 2nd pick)
  • Route 2 : 37 % -- (4 1st pick, 5 2nd pick)
  • Route 3 : 20 % -- (2 1st pick, 3 2nd pick)
  • Route 4 : 0 %
  • Abstain : 8 % ---- (1 1st pick, 1 2nd pick)
This make deciding routes much more easier ^^ , from this we can decide that we will be concentrating on Route 1 + Route 2 pair, at least until we can get several sets then we can do a survey again or maybe make a 2nd run on separate days for route 3 + route 4 pair.
For whoever choose EQ from route 3, we apologize (/cry .. me too..)
But from what we know everyone have a target for either Route 1 or Route 2, so we hope this is fair enough for everyone.

Route 1 EQ
  • Ares -------- Head & Body
  • Skadi ------- Feet
  • Usukane ---- Legs
  • Marduk ----- Hands
  • Morrigan --- Head & Body
Route 2 EQ
  • Ares -------- Legs
  • Skadi ------- Hands
  • Usukane ---- Head & Body
  • Marduk ----- Feet
  • Morrigan --- Legs
Schedule will consist of these runs :
  • Arrapago Farm --- Route 1 - Lv.35 + Route 2 - Lv.15
  • Silver Sea Farm -- Route 1 - Lv.15 + Route 2 - Lv.35
  • Bhaflau Boss ------ Route 1 - Lv.25
  • Zhayolm Boss ----- Route 2 - Lv.25