Monday, January 7, 2008

Bhaflau Boss Run

FIRST FLOOR (15min/15)
W Path
  • Target Mob :
    • 7x Bifrons --------------> Weapon, SJ, HP, MP
    • 2x Troll DRK ------------> Weapon, SJ, HP, MP
    • 14x Wamouracampa --> Equipment
  • NOTE :
    • Stun self-destruct
    • Dispel Wamouracampa "Heat barrier"
C Area
  • Target Mob :
    • Troll WAR ---------------------> Weapon, SJ, HP
    • Wandering Wamoura ------> Magic, JA
  • NOTE
    • Wamoura : AoE + Cone attack
SECOND FLOOR (15min/30)
C Area
  • 4x Emphatic Flan -----------> Magic, JA
W Path
  • 6x Troll ----------------------> SJ, MP
  • 7x Wamoura ----------------> Equipment
  • SW path
    • 3x Troll -----------------> SJ, MP
    • 7x Wamoura -----------> Stat
THIRD FLOOR (15min/45)
S Area
  • 20x Black Pudding ------------> Magic, SJ, Weapon, HP, MP
  • SW Path
    • 7x Black Pudding ------> Magic, SJ, Stat
C Area
  • E Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
  • W Path
    • 8x Gear ----------> Magic, JA
    • 1x Gears ---------> Magic, JA
FOURTH FLOOR (20min/65)
W Side
  • 10x Gear --------> Agro + Link Magic & Sound , Warp in 60 sec
  • 5x Gears ---------> Magic
  • 1x Chariot -------->
FIFTH FLOOR (35min/100)
LONG-BOWED CHARIOT
  • Info :
    • 50,000 HP
    • Use Double-Attack & Zanshin
    • High Attack, Low attack Rating
    • Quickly build resistance to stun
    • Cannot Bind, Sleep
    • Can shadowbind
    • TP Regen at 20%
  • Normal Skill
    • Diffusion Ray : Cone Attack + Dispel
    • Inertia Stream : 10' AoE + Bind
    • Discharge : 10' AoE + Paralyze
  • Special Skill
    • Homing Missile : 10' AoE from Target , Throat Stab Effect 90% HP
      • Only use when tank is in front of it
      • NM will have a delay before it turn face
      • Kill all 10x Gear in 4th Floor before it warp to weaken
  • Party :
    • MNK BRD WHM RDM RDM BLM
      • eni fufu lun Q Syme yosh
    • MNK WAR THF RDM BST BLM
      • dinoo av bandit brith sim dew
    • RNG
      • Hiji
  • Positioning :
    • MNK stay on side of NM at all time, if NM turn switch side with WAR
    • WAR adjust position to MNK
    • Everyone else is free where to stand :
      • DO NOT IN FRONT of NM
      • DO NOT HIT by NM AoE (10' AoE from NM)
      • DO NOT HIT by Missile (10' AoE from Tank)
      • party 1 please stay together for ballad
    • if NM use missile,
      • WAR provoke n hold
      • Everyone else do not attack
  • Strategy :
    • Single MNK tank on side of NM
    • NIN or WAR Back up tank, provoke after missile and hold until mnk regain hate only then back to position.
    • RDM : Paralyze, Slow, Blind, Cure, Haste
    • BLM : Bio2, Poison2, Frost, Rasp, Drown, Ice Nuke
    • BRD : March on MNK, Ballad party 1, Elegy NM
    • MNK2 : Backup for MNK 1 + Chi Blast
    • All Melee : shoot bolts/arrow + TA or WS
  • Important Note :
    • ALWAYS ERASE BIND !!! -> 1 RDM assigned to MNK
    • ALWAYS PARALYNA !!! --> 1 RDM assigned to MNK
    • ALWAYS PROTECT+SHELL MNK --> WHM assigned

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